1997
DOI: 10.1109/38.574680
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Virtual human representation and communication in VLNet

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Cited by 112 publications
(31 citation statements)
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References 12 publications
(4 reference statements)
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“…The main VLNET process executes the main simulation and provides services for the basic elements of VEs to the external programs, called drivers [2]. TheVLNET core consists of logical units, called engines.…”
Section: Integration In Vlnetmentioning
confidence: 99%
“…The main VLNET process executes the main simulation and provides services for the basic elements of VEs to the external programs, called drivers [2]. TheVLNET core consists of logical units, called engines.…”
Section: Integration In Vlnetmentioning
confidence: 99%
“…The game engine module is in charge of a variety of tasks necessary for the behavior and representation of objects that appear in the game logic application [4,5] . The game engine module is composed of several sub modules which provide a rendering library [6,7] , terrain management, object and resource management, application framework, and networking function that are necessary for a game program.…”
Section: Introductionmentioning
confidence: 99%
“…This will extend the VLNet 4 shared VE systems to support heterogenous network configurations, greater functionality for navigation, object manipulation, gesture activation, representation of emotion, and development of user interfaces for defining face and body behaviors.…”
Section: Networked Ve Projects In Europementioning
confidence: 99%