Speech synchronized facial animation that controls only the movement of the mouth is typically perceived as wooden and unnatural. We propose a method to generate additional facial expressions such as movement of the head, the eyes, and the eyebrows fully automatically from the input speech signal. This is achieved by extracting prosodic parameters such as pitch flow and power spectrum from the speech signal and using them to control facial animation parameters in accordance to results from paralinguistic research.
In this research we produced a mobile language learning game that is designed within a technical context. After conceptual analysis of the subject matter i.e. computer’s motherboard, the game was designed. The action within the game is consistent to the theme. There is a story, simplifying and exaggerating real life. Elements of control, feedback and sense of danger are incorporated into our game. By producing an engaging learning experience, vocabularies were learned incidentally. Deliberate vocabulary learning games were also added to our package to help students solve their common errors
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