Proceedings Computer Graphics International 2003
DOI: 10.1109/cgi.2003.1214453
|View full text |Cite
|
Sign up to set email alerts
|

VHD++ development framework: towards extendible, component based VR/AR simulation engine featuring advanced virtual character technologies

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

0
36
0

Publication Types

Select...
5
2
2

Relationship

0
9

Authors

Journals

citations
Cited by 66 publications
(36 citation statements)
references
References 15 publications
0
36
0
Order By: Relevance
“…Many of the engines described up to now provide a degree of modularity, for example Piavca's Motions can be viewed as modular animation generators while HALCA's shader system provides modularity at the level of appearance and rigs. VHD++ (Ponder, Papagiannakis, Molet, Magnenat-Thalmann, & Thalmann, 2003) takes this tendency far further than any of the other engines discussed. In fact, it is less an engine than a modular framework for creating tailored engines.…”
Section: Vhd++mentioning
confidence: 88%
“…Many of the engines described up to now provide a degree of modularity, for example Piavca's Motions can be viewed as modular animation generators while HALCA's shader system provides modularity at the level of appearance and rigs. VHD++ (Ponder, Papagiannakis, Molet, Magnenat-Thalmann, & Thalmann, 2003) takes this tendency far further than any of the other engines discussed. In fact, it is less an engine than a modular framework for creating tailored engines.…”
Section: Vhd++mentioning
confidence: 88%
“…This test application is implemented using the VHD++ framework described in [Ponder et al 2003]. In this development tool, we can load characters with H-Anim structure, and create the described inverse kinematics controllers for the arms and the spine.…”
Section: Synthesis Of Reactive Motionsmentioning
confidence: 99%
“…4 enables integration of heterogeneous simulation technologies, such as real-time 3D rendering, skeleton and skin animation, behavioral control, etc. VHD++ virtual humans show large range of animation capabilities, as introduced in (Ponder et al 2003). The VHD++ framework constitutes an extendible, real-time, audio-visual simulation engine with special support of advanced real-time virtual characters simulation technologies.…”
Section: Vhd++ For Ar Applicationsmentioning
confidence: 99%