2006
DOI: 10.1145/1183287.1183290
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Vector field design on surfaces

Abstract: Vector field design on surfaces is necessary for many graphics applications: example-based texture synthesis, nonphotorealistic rendering, and fluid simulation. For these applications, singularities contained in the input vector field often cause visual artifacts. In this article, we present a vector field design system that allows the user to create a wide variety of vector fields with control over vector field topology, such as the number and location of singularities. Our system combines basis vector fields… Show more

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Cited by 197 publications
(202 citation statements)
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References 40 publications
(78 reference statements)
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“…The methods used in [58,10] for surface streamline tracing were extended to unsteady surface vector fields to generate WSS pathlines. Trajectories are seeded on the entire surface of the region of interest uniformly and integrated based on the near-wall fluid velocity (Eq.…”
Section: Near-wall Stagnationmentioning
confidence: 99%
“…The methods used in [58,10] for surface streamline tracing were extended to unsteady surface vector fields to generate WSS pathlines. Trajectories are seeded on the entire surface of the region of interest uniformly and integrated based on the near-wall fluid velocity (Eq.…”
Section: Near-wall Stagnationmentioning
confidence: 99%
“…Vainio et al [2005] designed a virtual learning environment for explaining complex medical phenomena to medical students. Zhang et al [2006] proposed a system for designing vector field on surfaces. Schroeder et al [2010] designed a sketch-based interface for artists to illustrate 2D vector fields.…”
Section: Related Workmentioning
confidence: 99%
“…A feedback planning algorithm based randomized sampling is presented in [16]. Finally, the problem of designing global vector fields also arises in graphics, simulation and many other fields [17]. However, the underlying constraints are different.…”
Section: B Feedback Motion Planningmentioning
confidence: 99%