Planning algorithms are impacting technical disciplines and industries around the world, including robotics, computer-aided design, manufacturing, computer graphics, aerospace applications, drug design, and protein folding. This coherent and comprehensive book unifies material from several sources, including robotics, control theory, artificial intelligence, and algorithms. The treatment is centered on robot motion planning but integrates material on planning in discrete spaces. A major part of the book is devoted to planning under uncertainty, including decision theory, Markov decision processes, and information spaces, which are the "configuration spaces" of all sensor-based planning problems. The last part of the book delves into planning under differential constraints that arise when automating the motions of virtually any mechanical system. Developed from courses taught by the author, the book is intended for students, engineers, and researchers in robotics, artificial intelligence, and control theory as well as computer graphics, algorithms, and computational biology.
A simple and efficient randomized algorithm is presented for solving single-query path planning problems in high-dimensional configuration spaces. The method works by incrementally building two Rapidly-exploring Random Trees (RRTs) rooted at the start and the goal configurations. The trees each explore space around them and also advance towards each other through the use of a simple greedy heuristic. Although originally designed to plan motions for a human arm (modeled as a 7-DOF kinematic chain) for the automatic graphic animation of collision-free grasping and manipulation tasks, the algorithm has been successfully applied to a variety of path planning problems. Computed examples include generating collision-free motions for rigid objects in 2D and 3D, and collision-free manipulation motions for a 6-DOF PUMA arm in a 3D workspace. Some basic theoretical analysis is also presented.
This paper presents the first randomized approach to kinodynamic planning (also known as trajectory planning or trajectory design). The task is to determine control inputs to drive a robot from an initial configuration and velocity to a goal configuration and velocity while obeying physically based dynamical models and avoiding obstacles in the robot's environment. The authors consider generic systems that express the nonlinear dynamics of a robot in terms of the robot's high-dimensional configuration space. Kinodynamic planning is treated as a motion-planning problem in a higher dimensional state space that has both first-order differential constraints and obstaclebased global constraints. The state space serves the same role as the configuration space for basic path planning; however, standard randomized path-planning techniques do not directly apply to planning trajectories in the state space. The authors have developed a randomized planning approach that is particularly tailored to trajectory planning problems in high-dimensional state spaces. The basis for this approach is the construction of rapidly exploring random trees, which offer benefits that are similar to those obtained by successful randomized holonomic planning methods but apply to a much broader class of problems. Theoretical analysis of the algorithm is given. Experimental results are presented for an implementation that computes trajectories for hovercrafts and satellites in cluttered environments, resulting in state spaces of up to 12 dimensions.
Nature exposure in virtual reality (VR) can provide emotional well-being benefits for people who cannot access the outdoors. Little is known about how these simulated experiences compare with real outdoor experiences. We conduct an experiment with healthy undergraduate students that tests the effects of 6 min of outdoor nature exposure with 6 min of exposure to a 360-degree VR nature video, which is recorded at the outdoor nature exposure location. Skin conductivity, restorativeness, and mood before and after exposure are measured. We find that both types of nature exposure increase physiological arousal, benefit positive mood levels, and are restorative compared to an indoor setting without nature; however, for outdoor exposure, positive mood levels increase and for virtual nature, they stay the same. The nature-based experience shows benefits above and beyond the variance explained by participants' preferences, nature and VR experiences, and demographic characteristics. Settings where people have limited access to nature might consider using VR nature experiences to promote mental health.
We present, implement, and analyze a spectrum of closely-related planners, designed to gain insight into the relationship between classical grid search and probabilistic roadmaps (PRMs). Building on the quasi-Monte Carlo sampling literature, we have developed deterministic variants of the PRM that use low-discrepancy and low-dispersion samples, including lattices. Classical grid search is extended using subsampling for collision detection and also the dispersion-optimal Sukharev grid, which can be considered as a kind of lattice-based roadmap to complete the spectrum. Our experimental results show that the deterministic variants of the PRM offer performance advantages in comparison to the original, multiple-query PRM and the single-query, lazy PRM. Surprisingly, even some forms of grid search yield performance that is comparable to the original PRM. Our theoretical analysis shows that all of our deterministic PRM variants are resolution complete and achieve the best possible asymptotic convergence rate, which is shown to be superior to that obtained by random sampling. Thus, in surprising contrast to recent trends, there is both experimental and theoretical evidence that the randomization used in the original PRM is not advantageous.
This work makes two contributions to geometric motion planning for multiple robots:1) motion plans are computed that simultaneously optimize an independent performance measure for each robot; 2) a general spectrum is defined between decoupled and centralized planning, in which we introduce coordination along independent roadmaps. By considering independent performance measures, we introduce a form of optimality that is consistent with concepts from multiobjective optimization and game theory literature. Previous multiple-robot motion planning approaches that consider optimality combine individual performance measures into a scalar criterion. As a result, these methods can fail to find many potentially useful motion plans. We present implemented, multiplerobot motion planning algorithms that are derived from the principle of optimality, for three problem classes along the spectrum between centralized and decoupled planning:1) coordination along fixed, independent paths; 2) coordination along independent roadmaps; 3) general, unconstrained motion planning. Computed examples are presented for all three problem classes that illustrate the concepts and algorithms.
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