2014
DOI: 10.1007/978-3-319-07464-1_42
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Using VR for Complex Product Design

Abstract: Virtual reality is a key technology for the designing of products through complex human-product interactions. This paper deals with the development of a product design method for complex human-product interactions, using the virtual reality (VR) technology. This VR method uses the graph theory in order for the complexity of the designed product to be measured on the basis of human task analysis. The latter is for the purpose of recording and analyzing the human-product interactions within an immersive simulati… Show more

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Cited by 19 publications
(10 citation statements)
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References 12 publications
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“…In Ref. [1], a product design method using the virtual reality (VR) technology for complex human-product interactions is proposed. Mavrikios et al [2] investigated the use of VR-based methods to support human-integrated simulation for manual welding processes.…”
Section: Related Workmentioning
confidence: 99%
“…In Ref. [1], a product design method using the virtual reality (VR) technology for complex human-product interactions is proposed. Mavrikios et al [2] investigated the use of VR-based methods to support human-integrated simulation for manual welding processes.…”
Section: Related Workmentioning
confidence: 99%
“…Conducting user observations and interviews in virtual environments has been used to allow people with cognitive and other impairments to describe their knowledge and experiences and evaluate designs (Wallergard et al, 2008) in ways that allow for more controlled testing and evaluation environments than physical mockups. Additionally, this tool enables visualizations to occur in context, virtual environments that reflect where the final design will be used (Grajewski et al, 2015;Rentzos et al, 2014), allowing access to difficult contexts or currently non-existent environments (Wallergård et al, 2008). Within these environments, designs can also be animated and visualized in motion with added sound and other effects, adding realism that can be difficult to achieve with physical properties alone.…”
Section: Designing In Virtual Environments: the Integration Of Virtuamentioning
confidence: 99%
“…Barriers to adopting VR as a blended learning tool are the users' ability to learn and engage with the new technologies (Kirkley & Kirkley 2015), as well as accessibility issues. However, if effectively taught, one of the primary drivers of VR prototyping is the reduced design development time and reduced costs when compared to physical prototyping (Caputu et al, 2017;Wallergård, et al, 2008), particularly during the early design stages (Rentzos et al, 2014) when multiple options may need to be explored, drastic changes happen often, and detail may not be sufficient to create physical properties.…”
Section: Designing In Virtual Environments: the Integration Of Virtuamentioning
confidence: 99%
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