“…During disability simulation exercises, people who presumably do not have disabilities acquire a temporary bodily impairment with rudimentary tools like blindfolds and gloves to occlude vision and tactile sensations and then complete a daily task with these unfamiliar bodily constraints (for a range of work, see [[5], [17], [29], [40], [53], [57], [58], [67], [69], [73], [77], [83]]). Proponents argue that immersion provides an unparalleled opportunity for designers to bring themselves closer to the experiences of people with disabilities by smoothing out assumed differences with users [ [5], [37], [42], [45], [73], [77]]. For example, researchers have created personas with disabilities [ [82]] and Microsoft's Inclusive Design toolkit offers situational impairments [ [63], [64]] to bring disability closer to designers.…”