2012
DOI: 10.1177/0018720812465006
|View full text |Cite
|
Sign up to set email alerts
|

Using Virtual Reality to Assess User Experience

Abstract: This article provides knowledge to researchers and professionals engaged in the design of technological interfaces about the usefulness of VR in the evaluation of UX.

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
3
1
1

Citation Types

6
94
0
8

Year Published

2013
2013
2020
2020

Publication Types

Select...
7
1
1

Relationship

1
8

Authors

Journals

citations
Cited by 162 publications
(108 citation statements)
references
References 103 publications
6
94
0
8
Order By: Relevance
“…While there is a theoretical basis for including Mystery as a contributor to user satisfaction, the scale items had not been verified in previous studies. Using AMOS 18.0, confirmatory factor analysis (CFA) was performed to examine construct validity and evaluate the psychometric properties of the scales ( [40], [42]). This inconsistent wording led to ambiguous interpretation of results and possible respondent confusion.…”
Section: Resultsmentioning
confidence: 99%
See 1 more Smart Citation
“…While there is a theoretical basis for including Mystery as a contributor to user satisfaction, the scale items had not been verified in previous studies. Using AMOS 18.0, confirmatory factor analysis (CFA) was performed to examine construct validity and evaluate the psychometric properties of the scales ( [40], [42]). This inconsistent wording led to ambiguous interpretation of results and possible respondent confusion.…”
Section: Resultsmentioning
confidence: 99%
“…Missing data can produce misleading confirmatory factor analysis (CFA) results and potentially erroneous implications [40]. Missing data can produce misleading confirmatory factor analysis (CFA) results and potentially erroneous implications [40].…”
Section: Participantsmentioning
confidence: 99%
“…Virtual reality (VR), augmented reality (AR), and mixed reality (MR) headsets are common 3D perspective carriers. VR, AR, and MR enhance a user's sense of experience and reality [4], but they are different from each other. VR places a user in a digital scene with an adequate immersion experience, but it cuts off the physical world [5][6][7].…”
Section: Introductionmentioning
confidence: 99%
“…Virtual Reality (VR) has been suggested as a promising methodological tool for research on safety-related topics (e.g., [28,29]) and User Experience studies (e.g., [30]). …”
Section: Introductionmentioning
confidence: 99%