Proceedings of the 2017 ACM SIGCSE Technical Symposium on Computer Science Education 2017
DOI: 10.1145/3017680.3022451
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Using Scratch and Female Role Models while Storytelling Improves Fifth-Grade Students' Attitudes toward Computing

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Cited by 8 publications
(5 citation statements)
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“…The wider implication of this study is that the design and creation of e-learning games, which are inclusively motivationally appealing, could be used to effectively influence the perception of subjects that are identified as not motivationally appealing to a target group. Whilst previous studies (Esper et al, 2013;Zaidi et al, 2017) have suggested the use of e-learning games to encourage more girls into computer science, this study provides the empirical evidence on how this can be successfully implemented.…”
Section: Discussionmentioning
confidence: 90%
See 1 more Smart Citation
“…The wider implication of this study is that the design and creation of e-learning games, which are inclusively motivationally appealing, could be used to effectively influence the perception of subjects that are identified as not motivationally appealing to a target group. Whilst previous studies (Esper et al, 2013;Zaidi et al, 2017) have suggested the use of e-learning games to encourage more girls into computer science, this study provides the empirical evidence on how this can be successfully implemented.…”
Section: Discussionmentioning
confidence: 90%
“…In the Talking Alice, appealing characters, pre-programmed behaviours such as dancing, talking etc. are used to engage the learners while learning key programming concepts (Zaidi, Freihofer and Townsend, 2017).…”
Section: Overview Of the Literaturementioning
confidence: 99%
“…DS acts as a platform to provide intercultural understanding among students.DS promotes gender equality. According to Zaidi et al (2017), storytelling with female role models using scratch improves women's representation in computing and motivates girls to learn programming. Teaching programming using conceptual way creates less interest to children (Zaidi et al, 2017).…”
Section: Literature Surveymentioning
confidence: 99%
“…According to Zaidi et al (2017), storytelling with female role models using scratch improves women's representation in computing and motivates girls to learn programming. Teaching programming using conceptual way creates less interest to children (Zaidi et al, 2017). Facilitating how to write code by storytelling explores children's potential to create their own digital stories with creative code.…”
Section: Literature Surveymentioning
confidence: 99%
“…For instance, Giannakos, Jaccheri, and Proto [21] developed a Scratch activity where children worked alongside adults to create interactive artworks for the purposeful goal of encouraging youth to become digital creators through programming. Related efforts have included situating Scratch within the context of students' other interests, including music [17,31], storytelling [4,76], or, most often, video games. These approaches have resulted in tens of thousands of digital artifacts created by children in the Scratch online community, referencing popular commercial game franchises and narratives [36].…”
Section: Three Framings Of Computational Thinkingmentioning
confidence: 99%