Motivationally Appealing Computer Science e-Learning Games: An Inclusive Design Approach
Osemwegie Joseph Osunde,
Liz Bacon,
Lachlan Mackinnon
Abstract:Research has shown that e-learning games do not have the same level of appeal to girls, as they do to boys; particularly in the crucial 11-14 age group. In the United Kingdom, this is typically when they start to make subject choices that impact their future studies and careers. Given the shortage of females who choose computer science as a career, this study explores how e-learning games can be designed to be motivationally appealing to young learners. It further explores the role of game representations and … Show more
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