Using a Multicomponent Adapted Power Card Strategy to Decrease Latency During Interactivity Transitions for Three Children With Developmental Disabilities
Abstract:An adapted Power Card strategy was examined to determine effectiveness in decreasing latency in responding to teacher cues to initiate interactivity transitions in the classroom among three students, aged 10 to 11 years, with developmental disabilities (i.e., one with autism and two with intellectual disability). The Power Card strategy, a form of visually cued instruction, included scripts in which the students' "heroes" or preferred fictional characters demonstrated targeted interactivity transition behavior… Show more
“…By definition, play activities should provide enjoyable experiences for children (Jordan, 2003;Lifter et al, 2011), occurring spontaneously in the natural context without an adult's intensive involvement. This study extended the existing literature by demonstrating that the use of special interests and strengths of children with ASD can facilitate their ability to play games cooperatively and spontaneously with their typically developing peers (Angell et al, 2011;Baker, 2000;Baker et al, 1998;Campbell & Tincani, 2011;Keeling et al, 2003;Koegel et al, 2012;Spencer et al, 2008).…”
Section: Discussionmentioning
confidence: 69%
“…In some studies, the special interests of these children were used as contingent reinforcers to increase task performance or decrease the inappropriate behaviours of children with ASD (Charlop-Christy & Haymes, 1996. Other studies incorporated the restricted interests of these children into activities or interventions to teach skills (Angell, Nicholson, Watts, & Blum, 2011;Baker, 2000;Baker, Koegel, & Koegel, 1998;Campbell & Tincani, 2011;Keeling, Myles, Gagnon, & Simpson, 2003;Koegel et al, 2012;Spencer, Simpson, Day, & Buster, 2008). For example, Baker and colleagues (Baker, 2000;Baker et al, 1998) incorporated restricted interests of children with ASD into games (e.g., bingo, tag, follow-the-leader).…”
Section: Introductionmentioning
confidence: 96%
“…For example, Baker and colleagues (Baker, 2000;Baker et al, 1998) incorporated restricted interests of children with ASD into games (e.g., bingo, tag, follow-the-leader). In addition, several studies used a "Power Card," consisting of a script with pictorial cues in which the child's favourite character or hero demonstrates the desired behaviour to facilitate the child's target behaviour (Angell et al, 2011;Campbell & Tincani, 2011;Keeling et al, 2003;Spencer et al, 2008).…”
Background Children with autism spectrum disorder (ASD) may exhibit delayed play skills or repetitive play and have difficulty engaging in spontaneous play with peers. Method A multiple-probe design across participants was used to investigate the effectiveness of a video modelling intervention and the use of children's special interests on their engagement with games and with peers for kindergarten children with ASD.Results Results indicated that all three children with ASD demonstrated increased engagement with the games and social engagement with their peers. Inappropriate behaviour decreased with the intervention. The effects were maintained during the follow-up and generalised to a novel game. Social validity data indicated that the study was meaningful and the intervention was feasible and effective. Conclusion Future research should focus on designing play skills interventions that serve to motivate both children with ASD and their typically developing peers in order to promote more spontaneous and interactive play among them.
“…By definition, play activities should provide enjoyable experiences for children (Jordan, 2003;Lifter et al, 2011), occurring spontaneously in the natural context without an adult's intensive involvement. This study extended the existing literature by demonstrating that the use of special interests and strengths of children with ASD can facilitate their ability to play games cooperatively and spontaneously with their typically developing peers (Angell et al, 2011;Baker, 2000;Baker et al, 1998;Campbell & Tincani, 2011;Keeling et al, 2003;Koegel et al, 2012;Spencer et al, 2008).…”
Section: Discussionmentioning
confidence: 69%
“…In some studies, the special interests of these children were used as contingent reinforcers to increase task performance or decrease the inappropriate behaviours of children with ASD (Charlop-Christy & Haymes, 1996. Other studies incorporated the restricted interests of these children into activities or interventions to teach skills (Angell, Nicholson, Watts, & Blum, 2011;Baker, 2000;Baker, Koegel, & Koegel, 1998;Campbell & Tincani, 2011;Keeling, Myles, Gagnon, & Simpson, 2003;Koegel et al, 2012;Spencer, Simpson, Day, & Buster, 2008). For example, Baker and colleagues (Baker, 2000;Baker et al, 1998) incorporated restricted interests of children with ASD into games (e.g., bingo, tag, follow-the-leader).…”
Section: Introductionmentioning
confidence: 96%
“…For example, Baker and colleagues (Baker, 2000;Baker et al, 1998) incorporated restricted interests of children with ASD into games (e.g., bingo, tag, follow-the-leader). In addition, several studies used a "Power Card," consisting of a script with pictorial cues in which the child's favourite character or hero demonstrates the desired behaviour to facilitate the child's target behaviour (Angell et al, 2011;Campbell & Tincani, 2011;Keeling et al, 2003;Spencer et al, 2008).…”
Background Children with autism spectrum disorder (ASD) may exhibit delayed play skills or repetitive play and have difficulty engaging in spontaneous play with peers. Method A multiple-probe design across participants was used to investigate the effectiveness of a video modelling intervention and the use of children's special interests on their engagement with games and with peers for kindergarten children with ASD.Results Results indicated that all three children with ASD demonstrated increased engagement with the games and social engagement with their peers. Inappropriate behaviour decreased with the intervention. The effects were maintained during the follow-up and generalised to a novel game. Social validity data indicated that the study was meaningful and the intervention was feasible and effective. Conclusion Future research should focus on designing play skills interventions that serve to motivate both children with ASD and their typically developing peers in order to promote more spontaneous and interactive play among them.
“…Recently, The Power Card strategy (Gagnon 2001), an intervention that provides visual and written cues to match a desired behavior to that of the individual's special interest, has been used to increase compliance (Angell et al 2011;Campbell and Tincani 2011) and social skills (Keeling et al 2003;Spencer et al 2008). Although the Power Card strategy and the use of special interests have been documented over the past 20 years, research is needed on the generality of this intervention across various disabilities and pre-school age children.…”
Section: Special Interestsmentioning
confidence: 99%
“…Empirically validated interventions include those incorporating high-probability requests (Ardoin et al 1999), visual activity schedules (Cihak 2011;Hume et al 2014), and video modeling (Cihak et al 2009). Additional strategies implemented for individual children include those focusing on antecedent prompt procedures and peer mediation (Sainato et al 1987), differential reinforcement of other behavior and extinction (Wilder et al 2006), and the use of a multicomponent BPower Card^ (Angell et al 2011). While these interventions show promising results for increasing compliance and on-task behavior during transitions, additional research is needed to generate strategies to increase selfmanagement skills of students with special needs, thereby facilitating independent performance during daily transitions.…”
The effectiveness of behavior reduction strategies is likely affected by any number of ancillary variables. The purpose of this study was to provide a quantitative review of school‐based behavior reduction interventions and some ancillary variables that may modulate the effectiveness of those interventions. Tau‐U, an effect size statistic for single‐case designs that takes into account level and trend, was calculated across studies, allowing for examination of several moderator variables including type of functional behavior assessment method used. Moderate intervention effects were found across all studies with a small yet insignificant difference between function‐ and nonfunction‐based interventions. The largest difference in a moderator variable was intervention setting, with studies conducted in the natural environment producing larger effects than those in pull‐out settings. Possible explanations for these findings, limitations of the study, and areas of future research are discussed.
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