Further research is needed to develop more effective play skill interventions that assess the functional use of play and are implemented in the natural environment.
We conducted a brief computer-based assessment involving choices of concurrently presented arithmetic problems associated with competing reinforcer dimensions to assess impulsivity (choices controlled primarily by reinforcer immediacy) as well as the relative influence of other dimensions (reinforcer rate, quality, and response effort), with 58 children. Results were compared for children with attention deficit hyperactivity disorder (ADHD) who were and were not receiving medication, and with typically developing children without ADHD. Withinsubject and between-groups analyses of the ordinal influence of each of the reinforcer dimensions were conducted using both time-and response-allocation measures. In general, the choices of children with ADHD were most influenced by reinforcer immediacy and quality and least by rate and effort, suggesting impulsivity. The choices of children in the non-ADHD group were most influenced by reinforcer quality, and the influence of immediacy relative to the other dimensions was not statistically significant. Results are discussed with respect to the implications for assessment and treatment of ADHD.
We investigated the effects of an intervention using high-probability request sequences with embedded peer modeling to increase social interactions of children with autism in a classroom. The effects of the intervention on compliant responding to social requests and social behaviors were monitored using a single-subject multiple baseline design across children. Additionally, social validity regarding the intervention goals, procedures, and outcomes was measured by relevant consumers. The results of this study indicate that all three children's compliant responding to low-probability requests and social behaviors increased with the intervention and were maintained. Furthermore, the target children's social behaviors generalized to untrained peers and nontraining settings. The social validity results indicated a high level of consumer acceptability and usability among relevant consumers.
Background Children with autism spectrum disorder (ASD) may exhibit delayed play skills or repetitive play and have difficulty engaging in spontaneous play with peers. Method A multiple-probe design across participants was used to investigate the effectiveness of a video modelling intervention and the use of children's special interests on their engagement with games and with peers for kindergarten children with ASD.Results Results indicated that all three children with ASD demonstrated increased engagement with the games and social engagement with their peers. Inappropriate behaviour decreased with the intervention. The effects were maintained during the follow-up and generalised to a novel game. Social validity data indicated that the study was meaningful and the intervention was feasible and effective. Conclusion Future research should focus on designing play skills interventions that serve to motivate both children with ASD and their typically developing peers in order to promote more spontaneous and interactive play among them.
Abstract:Customer requirements for unmanned aerial vehicles (UAVs) with long flight times are increasing exponentially in the personal, commercial, and military use areas. Due to their limited payload, large numbers of on-board battery packs cannot be used and this is the main reason behind the need for battery management software (BMS) packages with state of charge (SOC) estimation functions to increase the flight time. At the same time, as the UAV application range has extended widely, the size of UAVs has increased and heavy-duty UAVs are slowly appearing. As a result, the system operating power of the UAVs has been increased tremendously and their safe system power operation has become an issue. This is the main reason for the need of BMS having state of power (SOP) estimation functions. In this work a 6 S Li-Po battery pack is simulated with two ladder equivalent circuit models (ECMs) considering an impedance effect whose parameters are found using hybrid pulse power characterization (HPPC) current patterns with parameter determination using the table-based linear interpolation (TBLI) method. Two state estimation methods, including the current integration method and the extended Kalman filter (EKF) method are developed and the estimation accuracies of SOC and SOP are compared. Results show that the most accurate SOC estimation turns out to be 0.1477% (indoor test with HPPC), 0.1324% (outdoor test with 0 kg payload), and 0.2021% (outdoor test with 10 kg payload). Also, the most accurate SOP estimation error turns out to be 1.2% (indoor test with HPPC), 3.6% (outdoor test with 0 kg payload), and 4.2% (outdoor test with 10 kg payload).
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