The consumption of 360-degree videos with head-mounted displays (HMDs) is increasing rapidly. A large number of HMD users watch 360-degree videos at home, often on non-swivel seats; however videos are frequently designed to require the user to turn around. This work explores how the dierence in users' chair type might inuence their viewing experience. A between-subject experiment was conducted with 41 participants. Three chair conditions were used:xed, half-swivel and full-swivel. A variety of measures were explored using eye-tracking, questionnaires, tasks and semistructured interviews. Results suggest that thexed and half-swivel chairs discouraged exploration for certain videos compared with the full-swivel chair. Additionally, participants in thexed chair had worse spatial awareness and greater concern about missing something for certain video than those in the full-swivel chair. No signicant dierences were found in terms of incidental memory, general engagement and simulator sickness among the three chair conditions. Furthermore, thematic analysis of post-experiment interviews revealed four themes regarding the restrictive chairs: physical discomfort, diculty following moving objects, reduced orientation and guided attention. Based on thendings, practical implications, limitations and future work are discussed.