Proceedings of the 2017 ACM International Conference on Interactive Experiences for TV and Online Video 2017
DOI: 10.1145/3077548.3077550
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User Experience of Panoramic Video in CAVE-like and Head Mounted Display Viewing Conditions

Abstract: User experience of panoramic video in CAVE-like and head mounted display viewing conditions.

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Cited by 19 publications
(22 citation statements)
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“…They also believed that the forward direction would provide most of the important information. The guided attention from the xed chair was also suggested by the interviews in a previous study in which the participants mentioned that the non-swivel seat encouraged them to look to the front [22].…”
Section: Interviewsmentioning
confidence: 88%
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“…They also believed that the forward direction would provide most of the important information. The guided attention from the xed chair was also suggested by the interviews in a previous study in which the participants mentioned that the non-swivel seat encouraged them to look to the front [22].…”
Section: Interviewsmentioning
confidence: 88%
“…Therefore, the HMD viewers' fear of missing out was reduced. In a study by Philpot et al that compared dierent displays, the HMD users sat on a swivel chair, while in the CAVE condition a xed seat was used [22]. Participants in the CAVE-like display mentioned in the interview that the xed chair encouraged them to look towards the front and discouraged them from turning and exploring.…”
Section: Previous Work 21 Panoramic Videosmentioning
confidence: 99%
See 1 more Smart Citation
“…In other words, users wearing HMDs are typically alone in the virtual world, although the use of avatars with gestures and facial expressions in VR settings can begin to establish social presence for remotely connected participants (Bente et al 2008;Nguyen and Duval 2014). Others note that HMD environments can also affect the a sense of presence or task performance due to a typically disembodied experience, or lack of one's own body representation (Pan and Hamilton 2018;Philpot et al 2017;Sanchez-Vives and Slater 2005), as well as increase a sense of discomfort of a tethered experience, including the motion sickness.…”
Section: Collaborative Vrmentioning
confidence: 99%
“…Dunston et al 2011;Liu 2017;Whyte and Nikolić 2018). Potential reasons for their lower uptake include the relatively high costs of these systems (Philpot et al 2017), their spatial requirements and relative immobility, and their general perception as difficult to use (Zaker and Coloma 2018).…”
Section: Introductionmentioning
confidence: 99%