2019
DOI: 10.36680/j.itcon.2019.026
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Becoming familiar: how infrastructure engineers begin to use collaborative virtual reality in their interdisciplinary practice

Abstract: The design community has recently shown increased interest in using virtual reality (VR) in project review contexts. While single-user headsets currently attract most VR-related attention, room-like immersive VR environments can help facilitate design team engagement and shared exploration of projects. However, to date relatively little research concerns how large-scale VR environments are used in and adapted for professional practice. To address this gap, we set up a bespoke portable VR display system called … Show more

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Cited by 15 publications
(12 citation statements)
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“…Our results support the general assertion that although the experience of wayfinding in an immersive Virtual Environment is in many ways similar to an equivalent task in the same Real Environment, there are subtle differences. These include the mediation of technology (Nikolić et al 2019), the curated environment, the sense of embodiment (Kilteni et al 2012), and experiential novelty. The extent to which these differences affect the behaviours of participants in research such as this will depend on more work being done in a wider range of settings, with an explicit goal to correlate responses to nominally equivalent virtual and real environments.…”
Section: The Experience Of Wayfinding In Vrmentioning
confidence: 99%
“…Our results support the general assertion that although the experience of wayfinding in an immersive Virtual Environment is in many ways similar to an equivalent task in the same Real Environment, there are subtle differences. These include the mediation of technology (Nikolić et al 2019), the curated environment, the sense of embodiment (Kilteni et al 2012), and experiential novelty. The extent to which these differences affect the behaviours of participants in research such as this will depend on more work being done in a wider range of settings, with an explicit goal to correlate responses to nominally equivalent virtual and real environments.…”
Section: The Experience Of Wayfinding In Vrmentioning
confidence: 99%
“…In this conceptual paper, we build on our prior research trajectory [3,13] and our review and synthesis of the wider literatures to characterize the role that virtual reality could play in visualizing and realizing preferred futures and addressing the grand challenges in our uncertain and changing world. We are sensitive to the difficulties of making preferred futures online, with its remoteness from associated places, people, and materials and vulnerability to excluding relevant experience [14].…”
Section: Introductionmentioning
confidence: 99%
“…The main methodology used for these purposes is agent-based modeling [50,51]. Alternatively, the design community has shown an increased interest in virtual reality in project review contexts, thus encouraging the use of collaborative virtual reality environments that facilitate design team participation and shared project exploration [52].…”
Section: Collaboration and Bim-cluster 1 (Red)mentioning
confidence: 99%