2016
DOI: 10.1177/1460458215598638
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Usability and acceptability of balance exergames in older adults: A scoping review

Abstract: Serious games (exergames) have the potential to be effective for postural balance and increasing muscle strength. Several games have been developed to increase physical fitness and balance among older adults. However, it is unclear to which degree usability and acceptability of exergames for older adults have been evaluated. The aim of this study was to summarize usability evaluation and acceptability of studies in older adults. We conducted a scoping review on studies focusing on usability of exergames for ol… Show more

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Cited by 85 publications
(55 citation statements)
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“…The secondary aim was to explore whether the exergame intervention can influence physical and/or cognitive functions as well as cortical activity at rest. We hypothesized a high usability of the newly developed exergame training for older adults due to following a user-centered development and design approach and based on findings from literature showing a high usability of virtual reality and technology-based training for the older population [32,35]. Moreover, positive effects on gait parameters, balance, functional muscle strength as well as attentional and executive functions and brain activity in alpha frequency have been hypothesized.…”
Section: Introductionmentioning
confidence: 99%
“…The secondary aim was to explore whether the exergame intervention can influence physical and/or cognitive functions as well as cortical activity at rest. We hypothesized a high usability of the newly developed exergame training for older adults due to following a user-centered development and design approach and based on findings from literature showing a high usability of virtual reality and technology-based training for the older population [32,35]. Moreover, positive effects on gait parameters, balance, functional muscle strength as well as attentional and executive functions and brain activity in alpha frequency have been hypothesized.…”
Section: Introductionmentioning
confidence: 99%
“…Exercise can improve postural control and thereby reduce the risk of falls among the older population [2]. Exergames, a combination of exercise and digital games (also called active video games), have been proposed as a way to improve postural control [3]. Although there is a considerable number of exergames available [4], the number of unsupervised intervention studies involving older adults is still limited [5].…”
Section: Introductionmentioning
confidence: 99%
“…Os autores mencionam facilidade de uso, acessibilidade, baixo custo da tecnologia, incentivo ao aumento da intensidade dos exercícios e motivação, como fatores desencadeadores desta aceitação. Da mesma forma, Nawaz et al (2015), em uma revisão que avaliou a aceitação do uso de tecnologia em processos de reabilitação com idosos, concluíram que os participantes da maioria dos estudos incluídos aprovaram a experiência e sentiram-se satisfeitos.…”
Section: Introductionunclassified