2020
DOI: 10.1186/s11556-019-0233-2
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A usability study of a multicomponent video game-based training for older adults

Abstract: Background: Aging is often accompanied by a decline in sensory, motor and cognitive functions. These age-and lifestyle-related impairments may lead to reduced daily life functioning including gait disturbances, falling and injuries. Most daily life activities, e.g. walking, are tasks which require the concurrent interplay of physical and cognitive functions. Promising options for combined physical-cognitive training are video game-based physical exercises, so-called exergames. This study aimed to [i] determine… Show more

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Cited by 68 publications
(69 citation statements)
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“…Another requirement was the importance of including real-time feedback [35]. Feedback has also been described by other studies as a basic training principle that helps maximize the benefit of a CCT program [57].…”
Section: Discussionmentioning
confidence: 99%
“…Another requirement was the importance of including real-time feedback [35]. Feedback has also been described by other studies as a basic training principle that helps maximize the benefit of a CCT program [57].…”
Section: Discussionmentioning
confidence: 99%
“…through virtual reality in neurological populations (Felsberg et al, 2019). Further, a handful of researchers are attempting to modify and improve walking performance through gamification (Eggenberger et al, 2016;Schättin et al, 2016;Adcock et al, 2020). This knowledge and paradigm will be particularly helpful for individuals that suffer from an injury or condition that prevent the use of a specific balance mechanism.…”
Section: Discussionmentioning
confidence: 99%
“…Although virtual reality is still in its infancy, many researchers have attempted to modify behavior through virtual reality in neurological populations (Felsberg et al, 2019). Further, a handful of researchers are attempting to modify and improve walking performance through gamification (Eggenberger et al, 2016; Schättin et al, 2016; Adcock et al, 2020).…”
Section: Discussionmentioning
confidence: 99%