AIAA 3rd "Unmanned Unlimited" Technical Conference, Workshop and Exhibit 2004
DOI: 10.2514/6.2004-6411
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Unmanned Vehicle Operations: Countering Imperfect Information in an Adversarial Environment

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Cited by 4 publications
(4 citation statements)
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“…In this work, given any Blue control strategy which employs the conditional probability distribution as the basis for control actions, one can compute a Red controller to exploit the Blue controller. Further work will develop the theory for computation of the maximin Red controller against all Blue control strategies based on the conditional probability and consideration of approaches for Blue such as that of [8], [9], [12]. Note that the even in the finite state space case there are computational issues; the appended state (now including the conditional distribution) is a function over a simplex of dimension R n (if state space is size n).…”
Section: Imperfect Information Game (Iig)mentioning
confidence: 99%
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“…In this work, given any Blue control strategy which employs the conditional probability distribution as the basis for control actions, one can compute a Red controller to exploit the Blue controller. Further work will develop the theory for computation of the maximin Red controller against all Blue control strategies based on the conditional probability and consideration of approaches for Blue such as that of [8], [9], [12]. Note that the even in the finite state space case there are computational issues; the appended state (now including the conditional distribution) is a function over a simplex of dimension R n (if state space is size n).…”
Section: Imperfect Information Game (Iig)mentioning
confidence: 99%
“…The result is an algoritm which will produce "deceptive" controls (when appropriate) under the assumption of this Blue opponent. An open question is whether (and under what conditions), this approach yields superior performance for Red as compared with state feedback when Blue may apply not only the above approach , but also the new theory of [8], [9], [12] as well.The theory will be generalized to a more complex Blue player structure.…”
Section: Introductionmentioning
confidence: 96%
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“…Qualitatively and descriptively, deception has been studied in military domains [1] and in interpersonal cheating [5]. Handling of incomplete, potentially erroneous, and intentionally distorted information has been studied in control theory and game theory, e.g., [6,7].…”
Section: Introduction and Contextmentioning
confidence: 99%