Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems 2017
DOI: 10.1145/3027063.3053089
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Towards the Design of a Virtual Heritage Experience based on the World-as-Support Interaction Paradigm

Abstract: We present the initial design stage of a Virtual Heritage experience for a bomb shelter built during the Spanish Civil War, namely Refugi 307. The shelter currently belongs to the History Museum of the city which provides guided tours through the cultural heritage site for schools and the general public. The aim of the study was to define the requirements for the design of a first prototype based on the World-as-Support interaction paradigm. We conducted an ethnographic study and Participatory Design (PD) to a… Show more

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Cited by 15 publications
(11 citation statements)
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References 28 publications
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“…The first factor, relationship, refers to establishing a contextual relationship between users, cultural context, and the immersive reality systems. Existing VH applications that adopt immersive reality technologies for cultural knowledge dissemination focus on users' interaction with the VH applications (Ridel et al, 2014;Schaper et al, 2017;tom Dieck and Jung, 2017;Caggianese et al, 2018). However, in order for VH applications to enhance cultural learning, establishing a contextual relationship between users, their physical surroundings (museums and heritage sites), and the virtual environment (cultural content) is as crucial as enabling intuitive interaction with the virtual environment.…”
Section: Comparing Immersive Realities and Interaction Interfacesmentioning
confidence: 99%
“…The first factor, relationship, refers to establishing a contextual relationship between users, cultural context, and the immersive reality systems. Existing VH applications that adopt immersive reality technologies for cultural knowledge dissemination focus on users' interaction with the VH applications (Ridel et al, 2014;Schaper et al, 2017;tom Dieck and Jung, 2017;Caggianese et al, 2018). However, in order for VH applications to enhance cultural learning, establishing a contextual relationship between users, their physical surroundings (museums and heritage sites), and the virtual environment (cultural content) is as crucial as enabling intuitive interaction with the virtual environment.…”
Section: Comparing Immersive Realities and Interaction Interfacesmentioning
confidence: 99%
“…However, in historical contexts, visitors still need to imagine missing artifacts, people living during that period, or related events. If the visitors have limited experience and knowledge about the historical context, it may be particularly difficult for them to imagine some of these contents and situations (Schaper et al, 2017).…”
Section: Related Work 21 Advanced Interfaces For Cultural Heritagementioning
confidence: 99%
“…Enhancing cultural learning in VH applications, therefore, relies on immersive reality and interaction method to enable a contextual relationship, collaboration, and engagement between users and the virtual environment [24,[32][33][34]. Existing virtual heritage applications that utilise immersive reality technologies for cultural knowledge dissemination focus on users' interaction with the applications [35][36][37][38]. For instance, mixed reality allows interaction between users and the real-virtual world.…”
Section: Collaboration Engagement Contextual Relationship and Cultural Learningmentioning
confidence: 99%
“…and the virtual environment [24,[32][33][34]. Existing virtual heritage applications that utilise immersive reality technologies for cultural knowledge dissemination focus on users' interaction with the applications [35][36][37][38]. For instance, mixed reality allows interaction between users and the real-virtual world.…”
Section: Conceptual Modelmentioning
confidence: 99%