2021
DOI: 10.3390/mti5120079
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The Influence of Collaborative and Multi-Modal Mixed Reality: Cultural Learning in Virtual Heritage

Abstract: Studies in the virtual heritage (VH) domain identify collaboration (social interaction), engagement, and a contextual relationship as key elements of interaction design that influence users’ experience and cultural learning in VH applications. The purpose of this study is to validate whether collaboration (social interaction), engaging experience, and a contextual relationship enhance cultural learning in a collaborative and multi-modal mixed reality (MR) heritage environment. To this end, we have designed and… Show more

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Cited by 13 publications
(14 citation statements)
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“…We researched certain artistic works located in an enclosed space in line with the work of Bekele et al [85] who addressed museum cultural heritage. Despite this limited space, our work process was analogous to others in terms of where open VR environments were constructed.…”
Section: Discussionmentioning
confidence: 99%
“…We researched certain artistic works located in an enclosed space in line with the work of Bekele et al [85] who addressed museum cultural heritage. Despite this limited space, our work process was analogous to others in terms of where open VR environments were constructed.…”
Section: Discussionmentioning
confidence: 99%
“…XR creates authentically simulated environments and objects, allowing students to interact with these virtual items, find knowledge behind the content, and then construct their knowledge (Loscos et al 2003). XR (especially MR) also offers the possibility of virtually social constructivist/constructionist learning, enabling students to collaborate in a real (AR/MR) or virtual (MR/VR) space and construct knowledge through social interaction (Bekele et al 2021;Cheng and Tsai 2013). MR has great potential that allows students to interact with people and content and further collaborate with each other to complete tasks in virtual or hybrid settings (Bekele and Champion 2019).…”
Section: Extended Reality and Popular Science Educationmentioning
confidence: 99%
“…The first facet is the interaction between students (human-human interaction). In most cases, students learn in a group with one XR device and receive knowledge from the content; however, they do not collaborate to complete a task or a mission (Bekele et al 2021). They are just "consumers" and "co-users" instead of "collaborators" of technology.…”
Section: Interactionmentioning
confidence: 99%
“…There are several applications of theses technologies from AR systems [5]. There are also applications from MR systems that integrate virtual with collaborative interaction methods to facilitate enhanced cultural learning in virtual heritage [6]. Finally, VR systems can be used for the presentation of virtual museums [7] and interactive software [8] with experiences related to cultural heritage.…”
Section: Introductionmentioning
confidence: 99%