2019 9th International Conference on Computer and Knowledge Engineering (ICCKE) 2019
DOI: 10.1109/iccke48569.2019.8964764
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Toward real-time object detection on heterogeneous embedded systems

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Cited by 5 publications
(3 citation statements)
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“…Most of them conclude that this protection mechanism significantly reduces the SDCs, but increases the Single Event Functional Interrupts (SEFI) of the algorithms, for example when multiple-bit faults arise. Other authors have evaluated different software hardening strategies, such as Algorithm Based Fault Tolerance (ABFT), Duplication With Comparison (DWC) or Triple Modular Redundancy (TMR) [11], [16].…”
Section: Related Workmentioning
confidence: 99%
“…Most of them conclude that this protection mechanism significantly reduces the SDCs, but increases the Single Event Functional Interrupts (SEFI) of the algorithms, for example when multiple-bit faults arise. Other authors have evaluated different software hardening strategies, such as Algorithm Based Fault Tolerance (ABFT), Duplication With Comparison (DWC) or Triple Modular Redundancy (TMR) [11], [16].…”
Section: Related Workmentioning
confidence: 99%
“… The user needs permanent and immediate feedback for reaching the goal and this feedback must result from updated representations of the environment, considering that it can change suddenly (real time processing and feedback)  The destination (static goal) must be defined as coordinates in the 2D occupancy grid like in [24]. We propose, as future work, to compute it by averaging the 3D points obtained from depth data inside a bounding box generated by a module of object detection like [10]- [12].…”
Section: Context and Requirements Of Our Applicationmentioning
confidence: 99%
“…i) These applications require to process dense data at real time, so a computer with high computational capabilities is needed; ii) These applications require that the user moves and carries the hardware, so the computer must also be portable; iii) These applications require complex algorithms to localize in indoors without the help of global positioning system (GPS) (like the ones presented in [7]- [9]), detect static and dynamic obstacles, and build incrementally a representation of the environment; iv) Until few years ago, the algorithms for object detection were not efficient. With the advent in the last years of advanced algorithms of artificial intelligence applied to computer vision (like the ones presented in [10]- [12]), efficient modules for object detection than run on graphics processing unit (GPU) have been plausible; v) Most algorithms for path planning were focused on video games and driverless vehicles (like the ones presented in [13]- [16]), especially due to economic interests. These difficulties have been overcome, due to advances in embedded computers with high capabilities, in vision sensors, and in efficient algorithms of computer vision.…”
Section: Introductionmentioning
confidence: 99%