2012
DOI: 10.1108/00251741211203542
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Toward an evolution strategy for the digital goods business

Abstract: PurposeThe purpose of this conceptual paper is to provide a typology for classification of the digital goods business (DGB), analyzing its characteristics with selected cases, to suggest an evolution strategy appropriate for today's digital business economy, and to address the research implications.Design/methodology/approachBased on a focus group interview, the study identified and classified the DGB models into four types in terms of sales channels and service methods, and further proposed five evolution str… Show more

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Cited by 26 publications
(26 citation statements)
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References 20 publications
(51 reference statements)
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“…Research into online shopping and video games supports the notion that video gaming consumption is moving toward purchasing via the Internet (Dyer-Witheford &De Peuter, 2009; Zackariasson &Wilson, 2010;Hennig-Thurau et al, 2010;Landsman &Stremersch, 2011;Stuart, 2012;Phau &Liang, 2012;Bradley et al, 2012). Building on the concept of channel lock advocated by Verhoef et al (2007), research indicates that video game consumers (both potential users and other existing users) increasingly rely on user reviews and sales information when searching for product attributes.…”
Section: Online Shopping Motivations and Video Game Purchasesmentioning
confidence: 99%
“…Research into online shopping and video games supports the notion that video gaming consumption is moving toward purchasing via the Internet (Dyer-Witheford &De Peuter, 2009; Zackariasson &Wilson, 2010;Hennig-Thurau et al, 2010;Landsman &Stremersch, 2011;Stuart, 2012;Phau &Liang, 2012;Bradley et al, 2012). Building on the concept of channel lock advocated by Verhoef et al (2007), research indicates that video game consumers (both potential users and other existing users) increasingly rely on user reviews and sales information when searching for product attributes.…”
Section: Online Shopping Motivations and Video Game Purchasesmentioning
confidence: 99%
“…Sutton & Hallett (1989) [7] believes that past experience can predict future behavior, satisfaction degree of network consumers on the service quality of online stores will affect whether consumers return to this website. Hassan Esmailpour (2012) [21] through the study of Iran consumers, obtained 4 kinds of impact on the consumption behavior of network user factors, and these factors were compared respectively and ranked,service quality, the price of the product itself and website design, personal information security. Yen-Ting (2012) et al [8] believed that consumer's satisfaction is a decisive factor that ultimately affects their consumption behavior, businesses should pay attention to commodity sale and customer service.…”
Section: Literature Reviewmentioning
confidence: 99%
“…Kim (2012) etc [21] studied that the quality of service, network system design, information directly affects the quality of network shopping value, and will affect the network user consumption. Guo Yu (2012) [22] by research on the C2C website showed that consumers satisfied price, more concerned about service…”
Section: Hypothesis Propositionmentioning
confidence: 99%
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“…Being based on information, financial services are more easily outsourced than material products (Bradley, Kim, Kim & Lee, 2012). After all, there is no need to coordinate a flow of physical goods together with the information flow.…”
Section: B) Ito Suitability For Financial Servicesmentioning
confidence: 99%