Proceedings of the 10th International Conference on Interaction Design and Children 2011
DOI: 10.1145/1999030.1999031
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Toward an embodied-interaction design framework for mathematical concepts

Abstract: Recent, empirically supported theories of cognition indicate that human reasoning, including mathematical problem solving, is based in tacit spatial-temporal simulated action. Implications of these findings for the philosophy and design of instruction may be momentous. Here, we build on design-based research efforts centered on exploring the potential of embodied interaction (EI) for mathematics learning. We sketch two emerging, reciprocal contributions: (1) a sociocognitive view on the role of automated feedb… Show more

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Cited by 45 publications
(26 citation statements)
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“…While a display screen is certainly a tried-and-true way of communicating information to the user, some researchers have begun to explore if the kinesthetic interaction itself can be used to convey educational messages to children [1,4]. Kinesthesia is the sense a person has of the movements of their limbs and joints, and prior research has examined how these kinesthetic sensations can be used as embodied metaphors for communicating content like mathematical ratios [1] or music tempos [4].…”
Section: Introduction and Prior Workmentioning
confidence: 99%
“…While a display screen is certainly a tried-and-true way of communicating information to the user, some researchers have begun to explore if the kinesthetic interaction itself can be used to convey educational messages to children [1,4]. Kinesthesia is the sense a person has of the movements of their limbs and joints, and prior research has examined how these kinesthetic sensations can be used as embodied metaphors for communicating content like mathematical ratios [1] or music tempos [4].…”
Section: Introduction and Prior Workmentioning
confidence: 99%
“…This theory holds that our reasoning and behaviour are connected to, or influenced by, our physical and social experiences, plus our interaction with the environment [118]. Activities are designed for learners to interact mentally and physically with technology [1,77]. Through this process, users build schematic perceptuomotor structures-that is, they create mental connections between the physical actions they perform while solving problems or responding to cues, and the automated sensory feedback the system gives them [1].…”
Section: Cognition Is Socially Situatedmentioning
confidence: 99%
“…Activities are designed for learners to interact mentally and physically with technology [1,77]. Through this process, users build schematic perceptuomotor structures-that is, they create mental connections between the physical actions they perform while solving problems or responding to cues, and the automated sensory feedback the system gives them [1]. Embodied interaction contributes to the meaning-making process in learners, focusing on multiple physical modes-from body posture to gaze to physical action and manipulation.…”
Section: Cognition Is Socially Situatedmentioning
confidence: 99%
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