Proceedings of the 2007 ACM Symposium on Virtual Reality Software and Technology 2007
DOI: 10.1145/1315184.1315224
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Tour generation for exploration of 3D virtual environments

Abstract: Navigation in complex and large-scale 3D virtual environments has been shown to be a difficult task, imposing a high cognitive load on the user. In this paper, we present a comprehensive method for assisting users in exploring and understanding such 3D worlds. The method consists of two distinct phases: an off-line computation step deriving a grand tour using the world geometry and any semantic target information as input, and an on-line interactive navigation step providing guided exploration and improved spa… Show more

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Cited by 27 publications
(12 citation statements)
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“…Camera trajectory planning is important for enabling users to explore and navigate in virtual environments without getting "lost in cyberspace". Cognitive aspects have also been addressed to ensure the proper memorization of entities in guided tours [ETT07]. Several other approaches based on motion planning have been explored [NO04], mostly focusing on geometric aspects such as collision avoidance (e.g., [LLCY99,SGLM03]), visibility of targets [OSTG09], smoothness [HZM13], or other descriptors, such as viewpoint entropy [SHAB12].…”
Section: Camera Controlmentioning
confidence: 99%
“…Camera trajectory planning is important for enabling users to explore and navigate in virtual environments without getting "lost in cyberspace". Cognitive aspects have also been addressed to ensure the proper memorization of entities in guided tours [ETT07]. Several other approaches based on motion planning have been explored [NO04], mostly focusing on geometric aspects such as collision avoidance (e.g., [LLCY99,SGLM03]), visibility of targets [OSTG09], smoothness [HZM13], or other descriptors, such as viewpoint entropy [SHAB12].…”
Section: Camera Controlmentioning
confidence: 99%
“…The tour generation algorithm presented by Elmqvist et al . [ETT07], like the Wayfinder system's algorithm, is based on a voxelized version of the 3D world. However, Elmqvist et al .…”
Section: Navigationmentioning
confidence: 99%
“…Intuitive high level exhibition design is a difficult topic in which Elmqvist et al [17] and Chirrato et al [10] both provide systems that attempt to remedy user compatibility with exhibit creation and automatic tour generation, respectively. The first consists of automated indoor and outdoor navigation of arbitrary environments calculated using voxels and path finding algorithms.…”
Section: Virtual Exhibitsmentioning
confidence: 99%