2014
DOI: 10.1111/cgf.12466
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Advances in Interaction with 3D Environments

Abstract: Various interaction techniques have been developed for interactive 3D environments. This paper presents an up‐to‐date and comprehensive review of the state of the art of non‐immersive interaction techniques for Navigation, Selection & Manipulation, and System Control, including a basic introduction to the topic, the challenges and an examination of a number of popular approaches. We also introduce 3D Interaction Testbed (3DIT) to firstly allow a ‘hands‐on' understanding of 3D interaction principles, and second… Show more

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Cited by 74 publications
(41 citation statements)
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References 264 publications
(380 reference statements)
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“…Here, we decided to implement a new desktop-based comparable counterpart (Desktop) to the VirtualDesk condition based on the Rotate-Pan-Dolly paradigm, a very standard approach employed by almost all 3D modelling environments [JH15]. Depending on the mouse button being pressed (left or middle), mouse movement is mapped to either rotation around the dataset center or camera translation (panning).…”
Section: Comparable Conditionmentioning
confidence: 99%
“…Here, we decided to implement a new desktop-based comparable counterpart (Desktop) to the VirtualDesk condition based on the Rotate-Pan-Dolly paradigm, a very standard approach employed by almost all 3D modelling environments [JH15]. Depending on the mouse button being pressed (left or middle), mouse movement is mapped to either rotation around the dataset center or camera translation (panning).…”
Section: Comparable Conditionmentioning
confidence: 99%
“…The revised version [LJKM*17], as well as [LaV17], discuss development issues and techniques proposed since the first edition, but because many topics are covered, the treatment of the subject matter is not as deep as our survey. Other recent surveys regarding interactions with VEs are also very broad [JH15], covering subjects such as navigation, selection, manipulation and evaluation techniques, or do not focus on the transformation part of object manipulation [AA13]. We will focus on this latter subject, presenting a thorough coverage of the literature.…”
Section: Introductionmentioning
confidence: 99%
“…The Desktop cube was also rendered in its more typical form with a square base, to keep the trajectories closer to a reference wall and to fairly represent a typical desktop-based STC system. The STC manipulation was based on a typical 3D manipulation Rotate-Pan-Dolly paradigm [22]. A small strip at the bottom of the screen includes all commands that are available on the top of our virtual desk (see Fig.…”
Section: Baseline Conditionmentioning
confidence: 99%