2014
DOI: 10.1007/978-3-319-07464-1_1
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Touching the Past: Haptic Augmented Reality for Museum Artefacts

Abstract: In this paper we propose a novel interaction technique that creates the illusion of tactile exploration of museum artefacts which are otherwise impossible to touch. The technique meets the contextual necessity, often requested by museum curators, to background technology and to direct the focus of the museum visitor's experience to the artefact itself. Our approach relies on the combination of haptic interaction and the adaptation of a well-known illusion that enables museum visitors to make sense of the actua… Show more

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Cited by 22 publications
(12 citation statements)
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References 13 publications
(9 reference statements)
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“…Dima et al. () carried out an evaluation on a small 3D printed replica of a chess piece using the theatrical projection technique known as “Pepper's Ghost”, reporting positive results from visitors who handled the print. Marshall et al.…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…Dima et al. () carried out an evaluation on a small 3D printed replica of a chess piece using the theatrical projection technique known as “Pepper's Ghost”, reporting positive results from visitors who handled the print. Marshall et al.…”
Section: Discussionmentioning
confidence: 99%
“…; Dima et al. ; Marshall et al. ) although the number of studies that evaluate this latter approach is limited (Di Franco et al.…”
Section: Introductionmentioning
confidence: 99%
“…In this context, 3D technologies provide a privileged vehicle for engaging users with material culture [53][54][55]. Haptic interfaces and printed replicas can enable both tactile and kinaesthetic feedback and simulate the physical properties of original materials: the user can go beyond the simple appreciation of shape and color and can now sense the weight, structure, texture, and friction of the object [56,57].…”
Section: Solid Printing In Museum Exhibitionsmentioning
confidence: 99%
“…Neuroscience research on learning also supports a connection between multisensory learning and memory encoding (Spence and Gallace, 2008;Lacey and Sathian, 2014;Ward, 2014;Reeve and Woollard, 2015). Implementations of 3D printed examples of multisensory experiences also seem to be successful although, but to date only simple investigations into user experience (Dima et al 2014;Marshall et al 2016) and recommendations of its use have emerged (Rahman et al 2012;Leakey and Dzamabova, 2013;Laycock et al 2015;Du Plessis et al 2015;Wilson et al 2017b). As yet, little is known about how useful 3D printed replicas are as pedagogical tools for museum learning and user experience and thus, investigation into how 3D printed replicas can enhance the learning experience of visitors is required.…”
Section: Further Questionsmentioning
confidence: 99%
“…Others demonstrate the potential of this technology using 'smart replicas', 3D printed models with implanted chips that trigger auxiliary content within a museum exhibition (Capurro et al 2014;Marshall et al 2016;Balletti et al 2017). Others use 3D prints within standard exhibitions to allow visitors hands on experience with 3D printed replicas during their visit (Dima et al 2014;Schwandt and Weinhold, 2014;Callieri et al 2015). 3D printed replicas and tactile reliefs have also been used to assist BPS visitors in interpreting images, paintings and large structures (Neumüller and Reichinger, 2013;Götzelmann, 2017).…”
Section: Introductionmentioning
confidence: 99%