2017
DOI: 10.1080/13527258.2017.1325768
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Time travel, labour history, and the null curriculum: new design knowledge for mobile augmented reality history games

Abstract: This paper presents a case study drawn from design-based research (DBR) on a mobile, place-based augmented reality history game. Using DBR methods, the game was developed by the author as a history learning intervention for fifth to seventh graders. The game is built upon historical narratives of disenfranchised populations that are seldom taught, those typically relegated to the 'null curriculum'. These narratives include the stories of women immigrant labour leaders in the early twentieth century, more than … Show more

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Cited by 16 publications
(10 citation statements)
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“…The studies focusing on AR games' effects on learning showed positive outcomes [30], [25]. For example, one of the first games designed for outdoor use was "Reliving the Revolution" [31].…”
Section: Ar Games For Local Historymentioning
confidence: 99%
See 1 more Smart Citation
“…The studies focusing on AR games' effects on learning showed positive outcomes [30], [25]. For example, one of the first games designed for outdoor use was "Reliving the Revolution" [31].…”
Section: Ar Games For Local Historymentioning
confidence: 99%
“…In a more recent study, [30] examined the ability of the AR game "Jewish Time Jump", which was developed on the AR platform ARIS for mobile devices, to foster connections between historic and current events that relate to marginalized groups within the general population (e.g., immigrants). This game takes place in a park in New York.…”
Section: Ar Games For Local Historymentioning
confidence: 99%
“…More specifically, there are studies on games [11][12][13], applications [14][15][16] and illustrated books [17,18], which use AR to facilitate functionalities that allow teachers to establish new ways of showing relationships and connections for learning, incorporating image and video animations to the illustration of their texts.…”
Section: Introductionmentioning
confidence: 99%
“…By centering the narrative of working class women immigrants, youth are encouraged to reflect on working class women's struggles, a decade before winning suffrage. Teaching history from the ground recenters people's history over master political narratives, and Gottlieb (2018) argues that teaching history in the context of place enables designers to address the "null curriculum" (that which is important but not taught, see Eisner, 1979).…”
Section: Local Learning Experiencesmentioning
confidence: 99%