1996
DOI: 10.1147/sj.353.0488
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Things that blink: Computationally augmented name tags

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Cited by 63 publications
(28 citation statements)
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“…Participatory Simulations are supported by a variation of the Thinking Tag technology developed at the Media Lab (Borovoy, et al, 1996). The Tags are used to transform each participant into an "agent" in a life-sized simulation of a dynamic system.…”
Section: Technological Supportmentioning
confidence: 99%
See 1 more Smart Citation
“…Participatory Simulations are supported by a variation of the Thinking Tag technology developed at the Media Lab (Borovoy, et al, 1996). The Tags are used to transform each participant into an "agent" in a life-sized simulation of a dynamic system.…”
Section: Technological Supportmentioning
confidence: 99%
“…The Tags are used to transform each participant into an "agent" in a life-sized simulation of a dynamic system. In order to create an environment that fostered this kind of "first-person" simulation, which could be took care to ensure that the enhanced information display would not interfere with participants' social interactions Borovoy et al, 1996;Ishii, Kobayashi, & Arita, 1994).…”
Section: Technological Supportmentioning
confidence: 99%
“…A number of platforms also employed visual feedback using LEDs and LCD displays to facilitate interaction [6,5,1]. The iBadge [19] was designed to be worn by children to capture interactions with teachers and common classroom objects.…”
Section: Background and Previous Workmentioning
confidence: 99%
“…Wearable displays might not only communicate with PDAs, but other e-textile devices as well. Imagine a classroom full of children wearing communicating displays, similar to the environment envisioned by Borovoy et al [2]. A child might be able to program his shirt with a Game of Life configuration and then stand next to a friend to watch the configuration march onto the friend's shirt.…”
Section: Programmable Wearable Displaysmentioning
confidence: 99%