Abstract:The Participatory Simulations Project explores how a new kind of collaborative learning environment, which is supported by small, wearable computers, can facilitate collaborative theory-building and lead to a richer understanding of scientific experimentation. In a Participatory Simulation, participants become "agents" in a full-scale simulation. Unlike previous work, Participatory Simulations combines the notion of a microworld with the affordances of real world experience. By involving a large number of peop… Show more
“…Using students in the experimental game has resulted in the improvement of the game due to the students' critical thinking skills. Students can be easily transformed into good game players in a virtual world such as in participatory simulation equipped with rules, experimentation, and scenario development in Colella [22].…”
Cooperation among stakeholders is widely accepted as an effective management strategy. This paper describes an experimental study that explores this cooperation using role-playing games, which is formulated within a multiagent simulation framework. This framework enables participants to take active roles in mimicking the collaborative decision environment and the behaviors and attitudes of the different stakeholders. The paper examines a forest plantation company in South Sumatra, Indonesia, which has cooperated with local communities since 2000. The experimental pilot study described in this paper explored the role of communication in partnership relationships between the company and the local communities living within and around the surroundings of the company's plantation. These partnerships were explored and analyzed using the gaming approach involving university students taking the role of forest stakeholders, from both the timber company and the local communities. Lessons learned from the game provided the rationale for the establishment of a communication institution called "Forum Sebahu Sejalan." This formal forum was constituted after a facilitated ex-postinteraction between representatives from the timber company and local communities. Results and observations drawn from the interactions show the potentials of the RPG approach and the formal forum in crafting resilient partnerships among stakeholders.
“…Using students in the experimental game has resulted in the improvement of the game due to the students' critical thinking skills. Students can be easily transformed into good game players in a virtual world such as in participatory simulation equipped with rules, experimentation, and scenario development in Colella [22].…”
Cooperation among stakeholders is widely accepted as an effective management strategy. This paper describes an experimental study that explores this cooperation using role-playing games, which is formulated within a multiagent simulation framework. This framework enables participants to take active roles in mimicking the collaborative decision environment and the behaviors and attitudes of the different stakeholders. The paper examines a forest plantation company in South Sumatra, Indonesia, which has cooperated with local communities since 2000. The experimental pilot study described in this paper explored the role of communication in partnership relationships between the company and the local communities living within and around the surroundings of the company's plantation. These partnerships were explored and analyzed using the gaming approach involving university students taking the role of forest stakeholders, from both the timber company and the local communities. Lessons learned from the game provided the rationale for the establishment of a communication institution called "Forum Sebahu Sejalan." This formal forum was constituted after a facilitated ex-postinteraction between representatives from the timber company and local communities. Results and observations drawn from the interactions show the potentials of the RPG approach and the formal forum in crafting resilient partnerships among stakeholders.
“…First, learners benefit from experiencing complex systems (Jacobson and Wilensky, 2006). For example, role-playing particles in a simulation of diffusion can develop improved complex systems schema (Resnick and Wilensky, 1998;Colella, 2000). Similarly, students acting out honey bee behavior show improvements in complex systems reasoning (Danish, 2014).…”
Section: Complex Systems Principles Are Important But Difficult To Lmentioning
Learners often struggle to grasp the important, central principles of complex systems, which describe how interactions between individual agents can produce complex, aggregate-level patterns. Learners have even more difficulty transferring their understanding of these principles across superficially dissimilar instantiations of the principles. Here, we provide evidence that teaching high school students an agent-based modeling language can enable students to apply complex system principles across superficially different domains. We measured student performance on a complex systems assessment before and after 1 week training in how to program models using NetLogo (Wilensky, 1999a). Instruction in NetLogo helped two classes of high school students apply complex systems principles to a broad array of phenomena not previously encountered. We argue that teaching an agent-based computational modeling language effectively combines the benefits of explicitly defining the abstract principles underlying agent-level interactions with the advantages of concretely grounding knowledge through interactions with agent-based models.
“…With mobile devices serving as supporting tools, learners could be active constructors of knowledge in a real-life context. Instances could be found when students examine problems in an environment with GPS in portable personal computer [34] and the adoption of PDAs to model the transmission of a virus [33].…”
Abstract-Since 2009, more than 40 million iPhone and iPad users have downloaded more than 1 billion apps through the App store. The drastic increase in the use of mobile applications has formed new ways of English Language Arts education. In recent years, the representation of William Shakespeare, the English poet and playwright legacies such as books, poems, plays and birthplace has also been extended to mobile applications. Learning Shakespeare's works through mobile devices will move learning out of the classroom and into the learner's real and virtual environments which has raised the interest among language educators. This paper describes a project which examines the current developments in mobile learning applications of English literature with a focus on Shakespeare-related apps. Apps related to Shakespeare listed in iTunes were explored. We discuss the different types of apps that are applicable to language art learning. Based on Naismith, et al.'s mobile learning research, the learning theories that are related to this new medium are identified and discussed.
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