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Proceedings of the 2006 Conference on Interaction Design and Children 2006
DOI: 10.1145/1139073.1139091
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Electronic/computational textiles and children's crafts

Abstract: An astonishing array of new technologies is currently effecting a revolution in the professional design of textile artifacts. This integration of electronics and computation into textiles likewise suggests new directions in the practice of children's crafts. In this paper, we present a classification scheme that we believe will prove useful in structuring exploration and discussion of new directions in children's textile-based crafts. Within the context of this classification scheme, we describe several projec… Show more

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Cited by 61 publications
(29 citation statements)
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References 6 publications
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“…A third category is formed by systems aimed at children and which allow them to create their own toys and tools for storytelling, such as Plushbot [56], Craftopolis [57], e-textiles [58], kidCAD [59], and Telltable [60]. Finally, some studies have looked at the use of craft materials and crafting as augmented input for digital technologies or creative interaction with digital technologies, e.g.…”
Section: Tangible Interaction and Crafting Platformsmentioning
confidence: 99%
“…A third category is formed by systems aimed at children and which allow them to create their own toys and tools for storytelling, such as Plushbot [56], Craftopolis [57], e-textiles [58], kidCAD [59], and Telltable [60]. Finally, some studies have looked at the use of craft materials and crafting as augmented input for digital technologies or creative interaction with digital technologies, e.g.…”
Section: Tangible Interaction and Crafting Platformsmentioning
confidence: 99%
“…Low-end systems that need to work at high speeds or high efficiencies cannot use C/C++ because the compiler produces code which is far inferior to assembly language code. [7].…”
Section: Fig 5 : System Hardwarementioning
confidence: 99%
“…She also used shape memory materials and chromic materials as actuators. Buechley et al [41] explored the use of electronics combined with textiles and contributed a taxonomy of the types of activities children may engage in such projects including hardware, textile, and software related activities.…”
Section: Othermentioning
confidence: 99%
“…There has also been work on games that use tangibles [142,243,294], and storytelling environments [45,61,98,275]. More recent work has begun to use new materials such as textiles, with Berglin [23] and Buechley et al [41] among the pioneers. There is also the research of Mike Eisenberg who has dedicated to developing technologies to enable children to design tangible items, and to use novel materials [81,82,83].…”
Section: Tangiblementioning
confidence: 99%