2019
DOI: 10.15728/bbr.2019.16.1.3
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The Use of the ‘Job to Be Done’ methodology to identify value co-creation opportunities in the context of the Service Dominant Logic

Abstract: Organizations that operate in B2B contexts adopt value-creation strategies aimed at customer loyalty. Based on the concepts of the Service Dominant Logic (SDL), the study proposes the use of the Job to Be Done (JTBD) technique as a method to support the implementation of SDL concepts, applying the Outcome Driven Innovation (ODI) approach. Results of a survey carried out with 450 customers of a chemical company pointed out that the jobs revealed by the customers, once solved, actually result in better performan… Show more

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Cited by 8 publications
(9 citation statements)
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“…To develop co-creation of value, companies can promote activities such as understanding what the service demanded by consumers is, improving the integration of value with customers, reconfiguring value constellations to exceed customer expectations and launching continuously new value propositions (Michel et al , 2008). The use of techniques for the involvement of customers in the process of creating solutions is also related to the performance and the level of management maturity of organizations (Ribeiro et al , 2019). In the initial stages of the development of a company, a product or a service, the customer can be considered a resource, that is, a source of ideas (Gassmann and Enkel, 2004; Nambisan, 2002).…”
Section: Value Co-creation In Innovation Environmentsmentioning
confidence: 99%
“…To develop co-creation of value, companies can promote activities such as understanding what the service demanded by consumers is, improving the integration of value with customers, reconfiguring value constellations to exceed customer expectations and launching continuously new value propositions (Michel et al , 2008). The use of techniques for the involvement of customers in the process of creating solutions is also related to the performance and the level of management maturity of organizations (Ribeiro et al , 2019). In the initial stages of the development of a company, a product or a service, the customer can be considered a resource, that is, a source of ideas (Gassmann and Enkel, 2004; Nambisan, 2002).…”
Section: Value Co-creation In Innovation Environmentsmentioning
confidence: 99%
“…Co-creation is closely linked to Marketing since it is also through suggestions, consumer surveys and research that product customisation is achieved and therefore reaches the target audience (Lucassen and Jansen 2014;Rodrigues et al 2021b). The main purpose of the gamified co-creation strategy is to create a relationship of trust and proximity between suppliers, customers and other stakeholders (Ribeiro et al 2019). Trust is created through experience, which creates additional value for the product (Baganzi et al 2019).…”
Section: Gamified Co-creationmentioning
confidence: 99%
“…Trust is created through experience, which creates additional value for the product (Baganzi et al 2019). Nowadays, consumers and producers are co-creators, as both interact and, therefore, can be producers, consumers, and both simultaneously (Hsieh et al 2021;Kannan and Govindan 2011;Ma et al 2021;Ribeiro et al 2019).…”
Section: Gamified Co-creationmentioning
confidence: 99%
“…Except for the time spent sleeping, work takes up more time than any other individual activity. This factor leads some people to feel more comfortable with day-to-day work activities than with leisure activities or their personal lives (Loewe et al, 2015;Ribeiro et al, 2019).…”
Section: Experiencing Tensions and Satisfaction With Lifementioning
confidence: 99%