2017
DOI: 10.1108/josm-04-2016-0116
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The use of gamification mechanics to increase employee and user engagement in participative healthcare services

Abstract: Purpose Gamification introduces game-like properties into routine service processes to make them more engaging for service employees and users alike. The purpose of this paper is to investigate the effects of gamification mechanics, or game design principles, on user engagement in gamified healthcare services. Design/methodology/approach Through observations, interviews and the study of desk materials, two cases of gamified healthcare services, each using different game mechanics, are analyzed. Findings Ga… Show more

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Cited by 123 publications
(124 citation statements)
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References 69 publications
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“…A gamificação introduz propriedades semelhantes a jogos em processos de serviço de rotina para torná-los mais atraentes para funcionários de serviço e usuários (HAMMEDI et al, 2017). O engajamento do funcionário pode ser estimulado por meio desses resultados.…”
Section: Motivação E Engajamentounclassified
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“…A gamificação introduz propriedades semelhantes a jogos em processos de serviço de rotina para torná-los mais atraentes para funcionários de serviço e usuários (HAMMEDI et al, 2017). O engajamento do funcionário pode ser estimulado por meio desses resultados.…”
Section: Motivação E Engajamentounclassified
“…O engajamento do funcionário pode ser estimulado por meio desses resultados. No entanto, para desfrutar plenamente dos benefícios dos serviços gamificados, espera-se que os usuários adquiram e usem as novas habilidades (HAMMEDI et al, 2017).…”
Section: Motivação E Engajamentounclassified
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“…HCOs should establish mechanisms that would help consumers "visualize" and interpret the potential interdependencies between an innovation and their own immediate social or institutional context. Given the advances in digital technologies, it has become easier and more cost effective to build "virtual experience centers" that allow potential users to "experience" new services or technology-based innovations before they purchase or adopt them [27,28]. For example, a gamification approach has been used to educate nurses about the workflow changes needed for EHR adoption [29].…”
Section: Establish a Portfolio Of Mechanisms To Engage With Diverse Smentioning
confidence: 99%