2008
DOI: 10.1016/j.chb.2008.02.016
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The roles of task difficulty and prior videogame experience on performance and motivation in instructional videogames

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Cited by 123 publications
(94 citation statements)
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“…In instructional game research, it is indeed found that too easy or too difficult games can lead to a reduction in motivation and, in time, on task [37]. [38] further argue that this effect may result in less positive learning outcomes [39]. However, with regard to learning outcome, results are found to be inconsistent.…”
Section: Adaptive Item Sequencing In Item-based Learning Environmentscontrasting
confidence: 39%
See 1 more Smart Citation
“…In instructional game research, it is indeed found that too easy or too difficult games can lead to a reduction in motivation and, in time, on task [37]. [38] further argue that this effect may result in less positive learning outcomes [39]. However, with regard to learning outcome, results are found to be inconsistent.…”
Section: Adaptive Item Sequencing In Item-based Learning Environmentscontrasting
confidence: 39%
“…In addition to that, prior research found that learner's characteristics and, in particular, the learner's proficiency can influence learning outcomes [38,[47][48][49][50] and the need for any enhancement to the basic learning material, such as adaptive task sequencing [51][52][53][54][55]. The overall finding is that students with low proficiency benefit more from adaptive learning environments than do students with high proficiency [38,53,55]. However, one study found that adapting the difficulty is more beneficial for advanced learners than it is for the novice or intermediate learners [52].…”
Section: Adaptive Item Sequencing In Item-based Learning Environmentsmentioning
confidence: 99%
“…In general, positive correlations between motivation and performance have been reported (Fredericksen et al, 2000;Ali and Franklin, 2001;Aragon et al, 2001;Sankaran and Bui, 2001;Delialioglu, 2005;Waschull, 2005;Yukselturk and Bulut, 2007;Artino, 2008). A higher level of intrinsic motivation might make learners invest more resources in learning and process information more deeply, thus contributing to successfully passing tests (van Merriënboer and Ayres, 2005;Moreno, 2006;Moreno and Mayer, 2007;Orvis et al, 2008). With reference to CLT, motivation might influence load levels and how students manage load, especially when it is high.…”
Section: Introductionmentioning
confidence: 99%
“…Actividades cuyas reglas predefinidas de interacción permiten a los participantes desarrollar habilidades para abordar situaciones específicas presentadas. Por ejemplo: Juegos epistémicos (Shaffer, 2006), en los que la resolución de la situación problema requiere de la aplicación de conocimientos específicos, o de la ejercitación de habilidades viso-espaciales (Orvis, Horn & Belanich, 2008 (2007), solicitan a los estudiantes la construcción de un diagrama que refleje la opinión que estos tienen sobre el tema de los organismos genéticamente modificados;  Proyectos de participación. Actividades de coordinación de diversas acciones para resolver la situación problema planteada.…”
Section: Fase De Desarrollounclassified