2011
DOI: 10.1016/j.entcom.2010.12.002
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The role of psychology in understanding the impact of computer games

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Cited by 314 publications
(170 citation statements)
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“…It has been successfully applied into several researches [3,31,32]. The questionnaire consisted of 31 items overall: basic attention (4 questions), temporal dissociation (6 questions), transportation (6 questions), challenge (6 questions), emotional involvement (5 questions) and enjoyment (4 questions).…”
Section: The Measurements Of Immersionmentioning
confidence: 99%
“…It has been successfully applied into several researches [3,31,32]. The questionnaire consisted of 31 items overall: basic attention (4 questions), temporal dissociation (6 questions), transportation (6 questions), challenge (6 questions), emotional involvement (5 questions) and enjoyment (4 questions).…”
Section: The Measurements Of Immersionmentioning
confidence: 99%
“…Boyle, Connolly, and Hainey (2011) determined through a content analysis that playing computer games usually has perceptive, cognitive, affective, and motivational effects. Huizinga (1995) observed that games have always been a part of culture and hold an important place in terms of cultural function.…”
Section: Introductionmentioning
confidence: 99%
“…They can support personalized learning that is active, experiential, situation based, problem and inquiry-based, and they provide immediate feedback. They also involve communities of practice which provide collaborative support to learners [23]. Evidence for their efficacy as educational tools is growing.…”
Section: Game-basedmentioning
confidence: 99%