2015
DOI: 10.4172/2161-0487.1000191
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The Influence of Background Music of Video Games on Immersion

Abstract: The background music has been proved to be an indispensable part in every successful video game. At the same time, all the video game designers and players hope video games could be as immersive as possible. Present research aimed to make an investigation about the role of video games background music in the influence of players' subjective immersion. Eighty participants were employed according to their game experience to join the experiment. All of them were assigned in pairs to finish a same video game synch… Show more

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Cited by 17 publications
(6 citation statements)
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References 30 publications
(47 reference statements)
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“…The importance of student engagement has been recognised previously (e.g. Kuh 2009;Strydom, Mentz and Kuh 2010;Wolf-Wendel, Ward and Kinzie 2009). Participants also rated the VR environment higher for learning, demonstrating that they felt that they had learnt better from the VR.…”
Section: Discussionsupporting
confidence: 53%
See 1 more Smart Citation
“…The importance of student engagement has been recognised previously (e.g. Kuh 2009;Strydom, Mentz and Kuh 2010;Wolf-Wendel, Ward and Kinzie 2009). Participants also rated the VR environment higher for learning, demonstrating that they felt that they had learnt better from the VR.…”
Section: Discussionsupporting
confidence: 53%
“…Regardless of learning styles, there may be some benefit to including audio to increase immersion and engagement (e.g. Paterson and Conway 2014;Wharton and Collins 2011).…”
Section: (Page Number Not For Citation Purpose)mentioning
confidence: 99%
“…This questionnaire was used as a tool for measuring the player’s absorption/immersion while playing games. Researchers commonly consider immersion to be an important part of the videogame user experience [ 34 - 37 ]. The Polish adaptation consists of 27 test items instead of 31 questions of the original questionnaire, because 4 questions in the original questionnaire had a low correlation with the overall test score and are unnecessary [ 38 ].…”
Section: Methodsmentioning
confidence: 99%
“…Time distortion reflects the degree to which the participant lost track of time or being unconscious of the time passing when they are absorbed by an activity. 25 The prospective paradigm to estimate time distortion was used in this study, wherein prior to task, participants were aware that they will be asked to estimate the time spent while suturing at the end of the experiment. To calculate time distortion, each participant was asked to estimate time they spend suturing after finish of trail.…”
Section: Methodsmentioning
confidence: 99%