1992
DOI: 10.1162/pres.1992.1.4.375
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The Presence of Field Geologists in Mars-Like Terrain

Abstract: The presence of human geologists is held by some to be essential to the conduct of field geology on remote planetary surfaces, so a field study was conducted to observe and characterize the nature of that presence. This study was conducted in the Mojave Desert of Southern California at the Amboy lava field, a landscape that is analogous to terrain on Mars. Two experienced planetary geologists were interviewed and observed during the conduct of surface operations. Each subject then wore a head-mounted video cam… Show more

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Cited by 54 publications
(26 citation statements)
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“…This argument is closer to the argument presented by McGreevy (1992) that the experience of presence is based in attention to continuities, connectedness, and coherence of the stimulus flow.…”
Section: Presence and Immersionsupporting
confidence: 66%
See 1 more Smart Citation
“…This argument is closer to the argument presented by McGreevy (1992) that the experience of presence is based in attention to continuities, connectedness, and coherence of the stimulus flow.…”
Section: Presence and Immersionsupporting
confidence: 66%
“…When a person acts in an environment, thE consequences of that action should be appropriately apparent to the actor, affording expected continuities (McGreevy, 1992). In other words, the interaction between the person and the environment should be appropriately coupled, based on the physical model used by the environment, as pointed out by Heeter (1992).…”
Section: Immediacy Of Controlmentioning
confidence: 99%
“…In short, representational fidelity (scene realism) refers to the connectedness and continuity of the stimuli being experienced (Witmer & Singer, 1998, p. 230) Immediacy of control refers to the ability to change the view position or direction, giving the impression of smooth movement through the environment, and the ability to pick up, examine and manipulate objects within the virtual environment (Dalgarno et al, 2002). The consequences of the user's action should be appropriately obvious and apparent to the user to afford expected continuities (McGreevy, 1992).…”
Section: Vr Featuresmentioning
confidence: 99%
“…Similarly, other work has looked to the "continuity style" to inform interface design by "preserving thematic continuity" [May and Barnard 1995], and in the design of smooth animation "to maintain an illusion of a perceptually consistent [virtual] world" to provide continuity of experience [Hubbold et al 1995] and similarly continuity of presence [McGreevy 1992]. So, in contrast to transparency that following mastery becomes "invisible", continuity provides ways to inform and reason about the design of, and our experience with, virtual, game or media content that is noticeable, in-focus or "visible" to the user/player [Marsh 2002;2003a].…”
Section: Introductionmentioning
confidence: 99%