Proceedings of the 10th Annual ACM Symposium on User Interface Software and Technology - UIST '97 1997
DOI: 10.1145/263407.263550
|View full text |Cite
|
Sign up to set email alerts
|

The omni-directional treadmill

Abstract: The Omni-Directional Treadmill (ODT) is a revolutionary device for locomotion in large-scale virtual environments. The device allows its user to walk or jog in any direction of travel. It is the third generation in a series of devices built for this purpose for the U.S. Army's Dismounted Infantry Training Program. We first describe the device in terms of its construction and operating characteristics. We then report on an analysis consisting of a series of locomotion and maneuvering tasks on the ODT. We observ… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
3
2

Citation Types

0
14
0

Year Published

2003
2003
2019
2019

Publication Types

Select...
5
4
1

Relationship

0
10

Authors

Journals

citations
Cited by 252 publications
(16 citation statements)
references
References 5 publications
0
14
0
Order By: Relevance
“…When the size of the VE exceeds the available space in the laboratory, people have used various complex (hardware) setups to enable locomotion in VR. Examples are the VirtuSphere [18], Suspended Walking [32], Omnidirectional Treadmills [9] or Redirected Walking [29]. While those setups offer somehow natural locomotion, they make results hard to compare across different user studies.…”
Section: Pre-study: Vr Locomotion Techniquesmentioning
confidence: 99%
“…When the size of the VE exceeds the available space in the laboratory, people have used various complex (hardware) setups to enable locomotion in VR. Examples are the VirtuSphere [18], Suspended Walking [32], Omnidirectional Treadmills [9] or Redirected Walking [29]. While those setups offer somehow natural locomotion, they make results hard to compare across different user studies.…”
Section: Pre-study: Vr Locomotion Techniquesmentioning
confidence: 99%
“…Recent research also suggests that users navigate best in VEs with real-walking locomotion interfaces [16]. VE locomotion interfaces such as walking-in-place, omni-directional treadmills, or bicycles [9, 4], do not stimulate the proprioceptive and vestibular systems as effectively as really walking.…”
Section: Introductionmentioning
confidence: 99%
“…Hardware solutions using linear [29] or omnidirectional treadmills [6], or with the user walking inside a rotating sphere [9], provide a closer match to natural locomotion. However, they still do not produce the same proprioceptive perception as real walking [1,37].…”
Section: Vr Navigation Techniquesmentioning
confidence: 99%