2019 International Conference on Multimodal Interaction 2019
DOI: 10.1145/3340555.3353741
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Comparing Pedestrian Navigation Methods in Virtual Reality and Real Life

Abstract: Mobile navigation apps are among the most used mobile applications and are often used as a baseline to evaluate new mobile navigation technologies in field studies. As field studies often introduce external factors that are hard to control for, we investigate how pedestrian navigation methods can be evaluated in virtual reality (VR). We present a study comparing navigation methods in real life (RL) and VR to evaluate if VR environments are a viable alternative to RL environments when it comes to testing these.… Show more

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Cited by 18 publications
(17 citation statements)
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“…Regarding the users of PNAs, Google Maps was the preferred navigation service in both cities, which is in line with recent research [60,63]. The prevalence of Google Maps could be justified by the popularity of the mapping service, the mapping capability across multiple locations globally and by the open-access planning router that can be used for several independent or mixed transport modes [10].…”
Section: Discussionsupporting
confidence: 70%
“…Regarding the users of PNAs, Google Maps was the preferred navigation service in both cities, which is in line with recent research [60,63]. The prevalence of Google Maps could be justified by the popularity of the mapping service, the mapping capability across multiple locations globally and by the open-access planning router that can be used for several independent or mixed transport modes [10].…”
Section: Discussionsupporting
confidence: 70%
“…There is also work that compared conducting empirical studies online, in VR, in AR, in the lab, and in in-situ studies to find that some findings are comparable across the methodologies while responses to standardised questionnaires such as AttrakDif [39] and ARI [30] yielded significantly different results [104]. Others compared navigation methods in VR to the real world to find differences in e.g., navigation performance while there was no difference in users' route recognition rate across the two study types [89], or We replicated CueAuth's setup into a VR room with a situated display that shows PIN-pads (➋-a,➌-a,➍-a) featuring the cues [52]. To select a digit, the user responds to the cue displayed on its button.…”
Section: Virtual Reality As An Evaluation Methods Inmentioning
confidence: 99%
“…We intentionally abstained from using an OptiTrack or other high-end sensors because one of the goals of VR studies is to cut down prototyping expenses. Although such technological limitations may disappear due to improved finger tracking and acquaintance of users with VR, they also suggest that VR may sometimes not be able to provide users with exactly the same experience they would face in reality (e.g., [89]).…”
Section: In-vr Usability Evaluation: Users' Performance and Perceptionmentioning
confidence: 99%
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