2017
DOI: 10.7202/1038683ar
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The Need for Speed! Experimenting with “Speed Training” in the Scientific/Technical Translation Classroom

Abstract: Ce document est protégé par la loi sur le droit d'auteur. L'utilisation des services d'Érudit (y compris la reproduction) est assujettie à sa politique d'utilisation que vous pouvez consulter en ligne.https://apropos.erudit.org/fr/usagers/politique-dutilisation/ Cet article est diffusé et préservé par Érudit.Érudit est un consortium interuniversitaire sans but lucratif composé de l'Université de Montréal, l'Université Laval et l'Université du Québec à Montréal. Il a pour mission la promotion et la valorisation… Show more

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Cited by 12 publications
(3 citation statements)
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“…Gamification is, perhaps, one of the most interesting pedagogical methodologies that have appeared in recent years. It became very popular in marketing strategies and it has been expanded to the educational sphere as it is a resource with a great potential when it comes to encourage specific behaviors as well as increase motivation and engagement as it uses players' natural desire of competition to perform tasks [25], [26]. According to Deterding, Khaled, Lennart, & Dixon, "gamification is the use of game design elements in non-game context" [27].…”
Section: Disruptive Methodologies In Higher Educationmentioning
confidence: 99%
See 1 more Smart Citation
“…Gamification is, perhaps, one of the most interesting pedagogical methodologies that have appeared in recent years. It became very popular in marketing strategies and it has been expanded to the educational sphere as it is a resource with a great potential when it comes to encourage specific behaviors as well as increase motivation and engagement as it uses players' natural desire of competition to perform tasks [25], [26]. According to Deterding, Khaled, Lennart, & Dixon, "gamification is the use of game design elements in non-game context" [27].…”
Section: Disruptive Methodologies In Higher Educationmentioning
confidence: 99%
“…Bowker [25] also explored situated learning as a didactic methodology in translation education. She described a learning experience in which situated learning, along with gamification, was introduced in a training context.…”
Section: Disruptive Methodologies In Translation and Interpretingmentioning
confidence: 99%
“…Comme ils devaient aussi traduire 100 mots en 15 minutes d'un texte qui leur était nouveau, de manière à avoir une situation de traduction témoin, ils ont pu constater par eux-mêmes les compétences qu'ils avaient acquises selon chacune des situations. Inspirée des travaux de Lynne Bowker à l'Université d'Ottawa (Bowker, 2016), cette approche pédagogique consistant à traduire dans des délais réduits se révèle en effet fort intéressante si elle est utilisée comme exercice d'intégration chez des étudiants avancés. L'exigence de vitesse sur le marché du travail est anxiogène chez beaucoup d'étudiants, elle leur permet d'apprivoiser ces contraintes et de constater qu'un apprentissage raisonné de la traduction leur fournit les moyens d'y faire face avec succès.…”
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