The exponential growth of English-medium instruction (EMI) programs in higher education has driven to the search for new and innovative teaching resources and techniques to facilitate the teaching and learning of disciplinary content matter through a non-native language. During the last years, gamification has emerged as a great tool when it comes to foster students' motivation and, consequently, favour their learning. There are numerous ways of introducing gamification in the classroom and a high number of resources and tools available for teachers to design and implement gamification proposals. One of these tools is Classcraft, an online role-playing platform that allows the teacher to turn the classroom into a real role-playing scenario. This chapter will explore the benefits of including gamification—and more specifically Classcraft—for EMI in higher education. Exhaustive guidelines are described in order to serve as a base for EMI lecturers to implement gamification in their courses.
Nowadays, in the globalised context in which we find ourselves, language barriers can still be an obstacle to accessing information. On occasions, it is impossible to satisfy the demand for translation by relying only in human translators, therefore, tools such as Machine Translation (MT) are gaining popularity due to their potential to overcome this problem. Consequently, research in this field is constantly growing and new MT paradigms are emerging. In this paper, a systematic literature review has been carried out in order to identify what MT systems are currently most employed, their architecture, the quality assessment procedures applied to determine how they work, and which of these systems offer the best results. The study is focused on the specialised literature produced by translation experts, linguists, and specialists in related fields that include the English–Spanish language combination. Research findings show that neural MT is the predominant paradigm in the current MT scenario, being Google Translator the most used system. Moreover, most of the analysed works used one type of evaluation—either automatic or human—to assess machine translation and only 22% of the works combined these two types of evaluation. However, more than a half of the works included error classification and analysis, an essential aspect for identifying flaws and improving the performance of MT systems.
The development of Information and Communication Technologies has enabled companies to spread messages globally, allowing them to open new markets and reach international clients. In this sense, the multilingual dissemination of corporate information plays a key role, and, for this purpose, websites are great communication vehicles. The aim of this paper is to offer an overview of the internet presence of SMEs in Andalusia, along with their intention to reach international targets via the multilingual dissemination of corporate information, as well as determining the variables that influence these factors. To meet these objectives, a sample of 1425 SMEs has been analyzed. Results show that 52.3% of the companies evaluated had a website and only 10.3% of them offered their content translated to, at least, one language, and that variables such as company size, area of specialty and location may have an impact on these two aspects. The findings reveal that more research and policies are required to support SMEs in their digitalization and internationalization process.
Small and medium sized enterprises face numerous challenges, including opening up to globalized markets, and internationalization. The modern information society provides great opportunities for SMEs, allowing them to communicate their message globally at low cost through Web 2.0 tools like websites and social networks. The objective of this study is to analyze how SMEs in Andalusia from the dentistry sector use the Web 2.0 tools within their reach, and to determine whether relationships exist between the different variables associated with their usage, focusing on the existence or not of websites and/or social networks, the visibility of profiles on websites, the number of followers and the frequency of social network profile updates, among others.
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