Adjunct Proceedings of the 14th International Conference on Automotive User Interfaces and Interactive Vehicular Applications 2022
DOI: 10.1145/3544999.3552532
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The Influence of Gaming Experience and Optic Flow on Simulator Sickness: Insights from a Driving Simulator Study

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Cited by 5 publications
(6 citation statements)
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“…In our study, gaming experience was a significant predictor of cybersickness, which aligns with the findings of the large scale study of Weech et al [59]. Also, our findings on cybersickness agree with previous studies, where higher gaming experience associated with augmented resilience to simulator sickness [21] and cybersickness [20]. Moreover, the gaming experience of female participants was significantly smaller compared to male participants.…”
Section: Gender and Gaming Experience In Cybersicknesssupporting
confidence: 92%
“…In our study, gaming experience was a significant predictor of cybersickness, which aligns with the findings of the large scale study of Weech et al [59]. Also, our findings on cybersickness agree with previous studies, where higher gaming experience associated with augmented resilience to simulator sickness [21] and cybersickness [20]. Moreover, the gaming experience of female participants was significantly smaller compared to male participants.…”
Section: Gender and Gaming Experience In Cybersicknesssupporting
confidence: 92%
“…In the same direction, the current study showed that higher experience with playing videogames postulates a higher resilience to cybersickness. This finding corroborates with the findings of our previous studies [49], [53], a large scale study by Weech et al, [77], as well as other studies on cybersickness [109] and simulator sickness [110]. Therefore, a more significant gaming background seems to act as a protective factor against cybersickness, whereas a limited one might heighten vulnerability.…”
Section: Modulators Of Cybersickness: Sex Smartphone Experience and V...supporting
confidence: 92%
“…In our study, gaming experience was a significant predictor of cybersickness, which aligns with the findings of the large scale study of Weech et al [59]. Also, our findings on cybersickness agree with previous studies, where higher gaming experience associated with augmented resilience to simulator sickness [21] and cybersickness [20]. Moreover, the gaming experience of female participants was significantly smaller compared to male participants.…”
Section: Gender and Gaming Experience In Cybersicknesssupporting
confidence: 92%