2023
DOI: 10.1109/tvcg.2023.3247062
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Cybersickness, Cognition, & Motor Skills: The Effects of Music, Gender, and Gaming Experience

Abstract: Fig. 1: Examples of Accelerations in VR: Linear(Left) and Angular(Centre and Right). Note that the direction of the motion was forward.

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Cited by 15 publications
(60 citation statements)
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References 57 publications
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“…This could be due to cybersickness crossing a threshold that hinders cognitive functions, leading to decreased reaction times, diminished attention, and impaired judgment. Such effects are akin to those experienced under the influence of alcohol or lack of sleep, such as the difficulty in quickly and accurately identifying a target letter, and are in line with the research findings of Panagiotis et al in their reading ability research 4 .…”
Section: Discussionsupporting
confidence: 85%
See 1 more Smart Citation
“…This could be due to cybersickness crossing a threshold that hinders cognitive functions, leading to decreased reaction times, diminished attention, and impaired judgment. Such effects are akin to those experienced under the influence of alcohol or lack of sleep, such as the difficulty in quickly and accurately identifying a target letter, and are in line with the research findings of Panagiotis et al in their reading ability research 4 .…”
Section: Discussionsupporting
confidence: 85%
“…To improve user interaction with computers, extensive research has been devoted to identifying factors that contribute to cybersickness, with a significant focus on the realm of VR. These studies have examined elements such as VR hardware 3 , the role of music 4 , field of view (FOV) 5 , scene dynamics 6 , scene rotation 7 , and various human factors 8 . Chang E et al have distilled the causes of cybersickness into three primary categories: hardware, content, and human factors 9 .…”
Section: Introductionmentioning
confidence: 99%
“…Since we use novel VEs in our research, it is worth noting that sometimes users in virtual worlds may experience adverse symptoms due to cybersickness ( Lima Rebêlo et al, 2021 ; Sokołowska, 2023 , 2024 ; Kourtesis et al, 2024 ). Cybersickness is accompanied by a mix of unfavorable symptoms such as headache, nausea, dizziness, fatigue, oculomotor, and postural disturbances ( Kourtesis et al, 2023 ; Venkatakrishnan et al, 2023 ). An interesting overview of research on this problem using the machine learning approach was presented by Yang A. H. X. et al (2022) .…”
Section: Discussionmentioning
confidence: 99%
“…One interesting remedy to VR sickness is the inclusion of the virtual nose, which can be considered as a rest frame object [34,36,37]. BalanceVR Alternatively, a potential strategy for addressing VR sickness might involve focusing on methods to alleviate immediate symptoms and enhance users' physical well-being, rather than directly targeting the root cause, such as using refresh remedy using a fan [38,39], hearing pleasant music [40,41] or stable aural feedback [42], and reducing the weight of the headset [39]. It is also considered a cognitive distraction, which means ways to reduce VR sickness by preventing users from focusing on or staying away from the VR content [41].…”
Section: Vr Sicknessmentioning
confidence: 99%