2022
DOI: 10.1038/s41598-022-11341-2
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The impact of digital media on children’s intelligence while controlling for genetic differences in cognition and socioeconomic background

Abstract: Digital media defines modern childhood, but its cognitive effects are unclear and hotly debated. We believe that studies with genetic data could clarify causal claims and correct for the typically unaccounted role of genetic predispositions. Here, we estimated the impact of different types of screen time (watching, socializing, or gaming) on children’s intelligence while controlling for the confounding effects of genetic differences in cognition and socioeconomic status. We analyzed 9855 children from the USA … Show more

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Cited by 43 publications
(41 citation statements)
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“…Sedentary behaviour researchers have considered three hours of daily gaming to be associated with negative physical health (Puolitaival et al, 2020). Yet, as technologies have emerged to be part of the daily living, the role of video games may also have advantages to cognitive and social developments (Granic et al, 2014;Alho et al, 2022;Sauce et al, 2022). Moreover, there has been an expansion on video game genres,…”
Section: Introductionmentioning
confidence: 99%
“…Sedentary behaviour researchers have considered three hours of daily gaming to be associated with negative physical health (Puolitaival et al, 2020). Yet, as technologies have emerged to be part of the daily living, the role of video games may also have advantages to cognitive and social developments (Granic et al, 2014;Alho et al, 2022;Sauce et al, 2022). Moreover, there has been an expansion on video game genres,…”
Section: Introductionmentioning
confidence: 99%
“…Thus, a recent study estimated the association of types of screen time (watching TV and online videos, socializing via social media, text, and video chat, and gaming) with intelligence after accounting for screen type, socioeconomic status, and genetic predisposition for intelligence. Surprisingly, gaming and watching was shown positively influence the amount of change in intelligence so that children who played more video games at 9–10 years of age showed the more gains in intelligence two years later [ 91 ]. Further research addressing these pleiotropic effects would be required to unpack the mechanisms of these relationships.…”
Section: Discussionmentioning
confidence: 99%
“…However, their developmental vulnerability makes it necessary to critically consider the effects of screen time, especially in this age group. In available literature, effects have been heatedly discussed in different areas, such as mental and physical health [ 5 ], social skills [ 6 ], as well as cognitive functions [ 7 ]. Findings show consistent evidence about negative effects mainly depending on both the duration and content of media use [ 8 , 9 ].…”
Section: Introductionmentioning
confidence: 99%
“…In earlier research, effects of using digital media on cognitive abilities been discussed controversial [ 7 , 9 , 10 , 11 ]. This topic is further complicated because cognitive abilities comprise a variety of mental processes such as attention, perception, inhibition, and decision making.…”
Section: Introductionmentioning
confidence: 99%