Learning by Playing 2014
DOI: 10.1093/acprof:osobl/9780199896646.003.0009
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The General Learning Model

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Cited by 37 publications
(20 citation statements)
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“…The basis for the BGCM is traditional aggression-based learning theories, such as the General Learning Model (GLM; Gentile et al, 2014) and General Aggression Model (GAM; Anderson and Bushman, 2002), which explicates the importance of initial behaviors predicting subsequent behaviors. The GAM was derived to offer a more comprehensive theory of aggression compared to other domain-specific aggressionfocused predecessors (e.g., Script Theory, Priming, Cognitive Neo-Association Theory, Excitation Transfer Theory, and others; c.f., Anderson and Carnagey, 2004).…”
Section: Theoretically Predicting Cyberbullyingmentioning
confidence: 99%
See 2 more Smart Citations
“…The basis for the BGCM is traditional aggression-based learning theories, such as the General Learning Model (GLM; Gentile et al, 2014) and General Aggression Model (GAM; Anderson and Bushman, 2002), which explicates the importance of initial behaviors predicting subsequent behaviors. The GAM was derived to offer a more comprehensive theory of aggression compared to other domain-specific aggressionfocused predecessors (e.g., Script Theory, Priming, Cognitive Neo-Association Theory, Excitation Transfer Theory, and others; c.f., Anderson and Carnagey, 2004).…”
Section: Theoretically Predicting Cyberbullyingmentioning
confidence: 99%
“…The GLM was derived to further explicate the learning mechanisms germane to the General Aggression Model. Gentile et al (2014) noted the many influences that learning has on GAM processing at both the proximate and distal levels. For instance, classical and discriminate learning can influence the strength and direction in the correlations between the internal state variables.…”
Section: Theoretically Predicting Cyberbullyingmentioning
confidence: 99%
See 1 more Smart Citation
“…General Learning Model (GLM) details that prosocial-media use can increase children’s prosocial thoughts and prosocial behavior. 11 , 12 Accordingly, we postulate that children may imitate donating cartoon examples (eg, cartoon models who try to donate their favorite items to others) to show donating behavior.…”
Section: Introductionmentioning
confidence: 99%
“…Effects of video game exposure can be explained by referring to the General Learning Model (GLM) proposed by Buckley and Anderson (2006; for a recent overview, see Gentile, Groves, & Gentile, 2013). As its predecessor the General Aggression Model (e.g., Anderson & Bushman, 2002), the GLM proposes that person (such as trait aggression) and situation variables (such as video game exposure) may affect a person’s internal state, consisting of cognition, affect, and arousal.…”
Section: Theoretical Perspectivesmentioning
confidence: 99%