2015
DOI: 10.1504/ijtel.2015.074189
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The game-based learning evaluation model (GEM): measuring the effectiveness of serious games using a standardised method

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Cited by 20 publications
(13 citation statements)
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References 37 publications
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“…Berdasarkan data hasil uji coba pemakaian produk, penggunaan suplemen buku ajar pengantar dasar IPA berupa gim kuis berbasis website mampu meningkatkan hasil belajar mahasiswa. Hal ini memperkuat hasil penelitian (Broussard, 2014;Meishar-Tal & Kesler, 2021;Oprins et al, 2015) bahwa pembelajaran menggunakan game memberikan dampak positif diberbagai aspek pada diri peserta didik. Gim kuis berbasis website sebagai suplemen buku ajar pengantar dasar IPA menjadi prototipe untuk pengembangan suplemen buku ajar yang lainnya.…”
Section: Hasil Tahap Revisi Produkunclassified
“…Berdasarkan data hasil uji coba pemakaian produk, penggunaan suplemen buku ajar pengantar dasar IPA berupa gim kuis berbasis website mampu meningkatkan hasil belajar mahasiswa. Hal ini memperkuat hasil penelitian (Broussard, 2014;Meishar-Tal & Kesler, 2021;Oprins et al, 2015) bahwa pembelajaran menggunakan game memberikan dampak positif diberbagai aspek pada diri peserta didik. Gim kuis berbasis website sebagai suplemen buku ajar pengantar dasar IPA menjadi prototipe untuk pengembangan suplemen buku ajar yang lainnya.…”
Section: Hasil Tahap Revisi Produkunclassified
“…Some of the models are GameFlow Model, Game-Based Learning Evaluation Model (GEM) and Game Object Model (GOM). The GEM model was implemented as an indicator to evaluate the effectiveness of the usage of a serious game in education [22]. These indicators help in evaluating the game's effectiveness before (pre-test), during and after (post-test) playing the game.…”
Section: Game-based Learning Modelsmentioning
confidence: 99%
“…Game content where the player faces problems [22] and the challenge should match the player's skill level [25].…”
Section: Challengementioning
confidence: 99%
“…There have been various methods to measure the effectiveness of user interface over time, some of which are the input-output model Garris et al. (2002) , the game-based evaluation model (GEM) Oprins et al. (2015) and the MEEGA+ evaluation model Giani et al.…”
Section: Introductionmentioning
confidence: 99%