2018
DOI: 10.1016/j.chb.2018.04.053
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The enjoyment of shooting games: Exploring the role of perceived realism

Abstract: Belgium) and a Lecturer/Researcher at the LUCA School of Arts in Genk (Belgium). His research topics include digital game effects, player experiences, serious games and game realism. Joyce Koeman, PhD in Communication Sciences at KU Leuven (2011) is a Tenure-track Professor at the Institute for Media Studies, KU Leuven (Belgium). Her research interests include media representations, advertising, ethnic marketing, etc. Wannes Ribbens, PhD in Communication Sciences at KU Leuven (2013) is a Researcher at the Depa… Show more

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Cited by 14 publications
(25 citation statements)
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References 53 publications
(87 reference statements)
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“…Although perceived realism has not been explicitly applied to the investigation of historical games, it is related to several theoretical constructs that have frequently been debated within this context, such as historical accuracy (e.g., Burgess & Jones, 2021). We conducted an online survey among 1317 participants to not only investigate players' realism perceptions and enjoyment experiences, but also to validate the multidimensional operationalization of perceived realism in the context of historical games, which until now has predominantly been used in the context of shooting games (Daneels et al, 2018;Ribbens et al, 2016).…”
Section: Enjoying My Time In the Animus: A Quantitative Survey On Per...mentioning
confidence: 99%
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“…Although perceived realism has not been explicitly applied to the investigation of historical games, it is related to several theoretical constructs that have frequently been debated within this context, such as historical accuracy (e.g., Burgess & Jones, 2021). We conducted an online survey among 1317 participants to not only investigate players' realism perceptions and enjoyment experiences, but also to validate the multidimensional operationalization of perceived realism in the context of historical games, which until now has predominantly been used in the context of shooting games (Daneels et al, 2018;Ribbens et al, 2016).…”
Section: Enjoying My Time In the Animus: A Quantitative Survey On Per...mentioning
confidence: 99%
“…Perceived realism, referring to the extent to which an audience evaluates how realistic a media text or message is, has been forwarded as an important concept to understand the gameplay experience, both regarding its effects (Malliet & Ribbens, 2012) and its attractions (Daneels et al, 2018). While initial operationalizations of perceived game realism have mainly highlighted the graphical qualities of games (e.g., McGloin et al, 2011), subsequent research has shown that narrative and ludic characteristics should be attributed equal importance (Breuer et al, 2012;Lin & Peng, 2015;Ribbens, 2013).…”
Section: Perceived Realism In Games: a Multidimensional Constructmentioning
confidence: 99%
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“…1. Action Shooting [6], is a type of game that its contents are in a form of shooting, hitting, or stabbing, depends on the story and characters; for example, Point Blank, Counter Strike, Crysis.…”
Section: Gamementioning
confidence: 99%
“…Some studies had shown that the use of human characters at various realistic levels can produce different emotional effects. For example, a study was done on video games [6], [7] and a pedagogy agent [8], stated that the use of more realistic characters may give users a more comfortable effect. However, there are still lacking in in-depth studies regarding students' emotional aspects when learning with realistic holographic representations as tutors.…”
Section: Introductionmentioning
confidence: 99%