2022
DOI: 10.1177/15554120221115404
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Enjoying My Time in the Animus: A Quantitative Survey on Perceived Realism and Enjoyment of Historical Video Games

Abstract: This study investigates players’ perceived realism of historical video games. Perceived realism is understood as a multidimensional concept, going beyond the more traditional use of ‘realism’ in historical game studies, where it often refers to the plausibility or accuracy of historical reconstructions. The study further examines how perceived realism relates to players’ enjoyment of historical games. Specifically, this study analyses Assassin's Creed, Assassin's Creed Unity and Assassin's Creed Odyssey. Throu… Show more

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Cited by 5 publications
(15 citation statements)
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“…Shifting to appreciation, both freedom of choice and simulational realism predicted appreciation scores for all four games. This finding was surprising, given that both were associated with enjoyment in Vandewalle et al (2022). One argument for this finding is that both freedom of choice and simulational realism focus on what the player can do within a historical video game-allowing the player to reenact and influence history while they play (see Chapman, 2016; and thus, feel a deeper emotional connection with those experiences (Daneels, Malliet et al, 2021) Connecting these findings to sense of place, it is possible that players enjoy historical games when those games are able to provide impressive and detailed places to connect with (especially relevant for recreating ancient history in video games, to help "close the gaps" for players entering the atmosphere of antiquity), and they appreciate historical games when they are able to freely move through and directly experience and test those places (especially relevant for recreating modern history in video games, to help reimagine otherwise recognizable spaces for players).…”
Section: Ancillary Findings Associated With Perceived Realismmentioning
confidence: 95%
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“…Shifting to appreciation, both freedom of choice and simulational realism predicted appreciation scores for all four games. This finding was surprising, given that both were associated with enjoyment in Vandewalle et al (2022). One argument for this finding is that both freedom of choice and simulational realism focus on what the player can do within a historical video game-allowing the player to reenact and influence history while they play (see Chapman, 2016; and thus, feel a deeper emotional connection with those experiences (Daneels, Malliet et al, 2021) Connecting these findings to sense of place, it is possible that players enjoy historical games when those games are able to provide impressive and detailed places to connect with (especially relevant for recreating ancient history in video games, to help "close the gaps" for players entering the atmosphere of antiquity), and they appreciate historical games when they are able to freely move through and directly experience and test those places (especially relevant for recreating modern history in video games, to help reimagine otherwise recognizable spaces for players).…”
Section: Ancillary Findings Associated With Perceived Realismmentioning
confidence: 95%
“…Ribbens et al (2016) proposed a multidimensional approach to examine how players perceive a game as realistic, consisting of five dimensions: social realism (the degree to which game characters and events resemble reallife people and occurrences), perceptual pervasiveness (the degree to which games create a compelling audiovisual illusion), character involvement (the degree to which players feel engaged with the game world through a close connection with their character), freedom of choice (the degree to which in-game choices resemble real-life choices) and simulational realism (the degree to which in-game behavior resembles real-life behavior through a game's preprogrammed set of rules). These dimensions have been useful for understanding player experiences with different types of shooting games (e.g., fantasy-and military-themed shooters; Daneels et al, 2018;Ribbens & Malliet, 2010;Ribbens et al, 2016) and action-adventure games situated in historical locations and periods (Alcindor et al, 2022;Vandewalle et al, 2022).…”
Section: Perceived Realism In Video Gamesmentioning
confidence: 99%
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