2007
DOI: 10.1016/j.intcom.2007.06.001
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The efficacy of narrative video for raising awareness in ICT designers about older users’ requirements

Abstract: This paper discusses the efficacy of narrative video to communicate some of the fundamental differences between older users of ICT interfaces and the interface designers who tend not to be familiar with the general perspectives and user requirements of this and other 'non-typical' target groups. Preliminary results show the impact such videos can have on relevant audiences' perspective on designing systems for older adults. The findings suggest that they can influence the mind set of those with little or no ex… Show more

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Cited by 30 publications
(8 citation statements)
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“…Although there are guidelines and accessibility standards, designers have difficulty in sorting this academic source of information (Gregor et al, 2005). Moreover, most of the information on human factors is presented in pictorial, textual, and numerical form, so that it needs interpretation when incorporated into a design project (Carmichael et al, 2007). However, Nicolle et al (2003, p. 100) added, ''Designers are under a great deal of time pressure if knowledge is not presented in a usable format, it will be either discarded or ignored''.…”
Section: Introductionmentioning
confidence: 99%
“…Although there are guidelines and accessibility standards, designers have difficulty in sorting this academic source of information (Gregor et al, 2005). Moreover, most of the information on human factors is presented in pictorial, textual, and numerical form, so that it needs interpretation when incorporated into a design project (Carmichael et al, 2007). However, Nicolle et al (2003, p. 100) added, ''Designers are under a great deal of time pressure if knowledge is not presented in a usable format, it will be either discarded or ignored''.…”
Section: Introductionmentioning
confidence: 99%
“…Unfortunately, many designers typically have little understanding of the unique needs of older adults [28,7].…”
Section: The Design Process Design For and With Older Adultsmentioning
confidence: 99%
“…A second example of citizens' awareness in using ICTs (in this case mobile telephones, e-mails and webcams) is that of the UTOPIA Trilogy project aiming at the elderly. Carmichael, Newell and Morgan (2007) refer to the implementation of narrative videos based on stories "of many older people's real experiences" that has resulted in the familiarization of elderly people with the abovementioned ICTs offered and further, in their integration in their everyday activities (p. 591).…”
Section: The Role Of Feedback and Inclusion In The Implementation Of E-parliament Servicesmentioning
confidence: 99%