2019
DOI: 10.5850/jksct.2019.43.5.725
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The Effect of VR Fashion Shopping Channel Characteristics and Consumer's Involvement in Channel Acceptance -Focusing on the Vividness, Interactivity and Fashion Involvement-

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Cited by 10 publications
(2 citation statements)
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“…In addition, Kim [35] categorized them into usability, emotional aspect, user values, and sense of reality while designing the UX for a VR indoor bike. Hur et al [36] used the concepts of vividness and interactivity, along with usability, usefulness, playfulness, and intention to use. Vividness and interactivity are concepts that have been proposed by Steuer [37] as the characteristics of interfaces that provide VR experiences, and they have been used as major variables that affect the users' virtual experiences.…”
Section: User Experience For Virtual Realitymentioning
confidence: 99%
“…In addition, Kim [35] categorized them into usability, emotional aspect, user values, and sense of reality while designing the UX for a VR indoor bike. Hur et al [36] used the concepts of vividness and interactivity, along with usability, usefulness, playfulness, and intention to use. Vividness and interactivity are concepts that have been proposed by Steuer [37] as the characteristics of interfaces that provide VR experiences, and they have been used as major variables that affect the users' virtual experiences.…”
Section: User Experience For Virtual Realitymentioning
confidence: 99%
“…System-related factors include the characteristics of VR environments identified by comparing the differences between VR and physical (Lombart et al, 2020 ; van Herpen et al, 2016 ; Waterlander et al, 2015 ) or online environments (Hsu et al, 2020 ) and examining the degrees of immersion driven by various types of hardware, such as head-mounted displays, body-tracking sensors, and motion-tracked controllers that enable walk-around navigation (Alshaer et al, 2017 ; Gorini et al, 2011 ; Lee & Chung, 2008 ; Shin & Shin, 2011 ). Similar to immersions, researchers have also explored other determinants that induce virtual experience for consumers, such as vividness and interactivity (Hur et al, 2019 ; Kang et al, 2020 ; Kim et al, 2021 ; Park et al, 2018 ; Violante et al, 2019 ), impressiveness (Peukert et al, 2019 ; Violante et al, 2019 ), and customization/personalization (Elboudali et al, 2020 ; Lau & Ki, 2021 ; Shuai et al, 2018 ).…”
Section: Introductionmentioning
confidence: 99%