2010 IEEE International Symposium on Mixed and Augmented Reality 2010
DOI: 10.1109/ismar.2010.5643544
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The effect of out-of-focus blur on visual discomfort when using stereo displays

Abstract: Figure 1: Images with and without simulated out-of-focus blur. On the left a virtual scene is shown, on the right a photographed one.

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Cited by 31 publications
(20 citation statements)
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“…Due to methodological limitations and simplicity, comfort-optimizing stereo displays are usually evaluated with subjective methods only. Responses can be collected either by rating methods, where a user issues a score on a Likert scale [Blohm et al 1997;Sun and Holliman 2009;Blum et al 2010;Koppal et al 2011;Liu et al 2011;Ju Jung et al 2012], or with the method of pairwise comparison [Koppal et al 2011;Leroy et al 2012]. An objective way to observe discomfort was used by [Cho and Kang 2012], who counted the eye-blink rate of users.…”
Section: Stereo Viewing Comfortmentioning
confidence: 99%
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“…Due to methodological limitations and simplicity, comfort-optimizing stereo displays are usually evaluated with subjective methods only. Responses can be collected either by rating methods, where a user issues a score on a Likert scale [Blohm et al 1997;Sun and Holliman 2009;Blum et al 2010;Koppal et al 2011;Liu et al 2011;Ju Jung et al 2012], or with the method of pairwise comparison [Koppal et al 2011;Leroy et al 2012]. An objective way to observe discomfort was used by [Cho and Kang 2012], who counted the eye-blink rate of users.…”
Section: Stereo Viewing Comfortmentioning
confidence: 99%
“…However, manipulating disparities often leads to a significant reduction of depth quality, for example in the form of depth flattening, known also as the cardboarding effect. Another way to decrease discomfort is to use depth-of-field (DOF) blurring [Talmi and Liu 1999;Blohm et al 1997;Blum et al 2010;Leroy et al 2012], which simulates the foveal sharpness of the image at the point of focus and blurring observed in peripheral vision. However, applying DOF blurring to accurately simulate the perceived retinal image is difficult to achieve in highly dynamic applications and often causes loss of visual detail.…”
Section: Introductionmentioning
confidence: 99%
“…This idea is that our binocular vision system attempts to stereo-fuse (to extract depth from parallax views of a scene) as long the image is sharply focused [17,18,5]. This mechanism prevents eye strain by ignoring scenic elements outside the viewed region-of-interest (ROI) by means of adjusting the eye DOF (accommodation) in order to render sharply only the part of the scene we are interested in seeing; in other words, out-of-focus blurring can be used to prevent visual discomfort caused by regions with excessive disparities in the projected scene [19,20,21,22].…”
Section: Background Of the Ideamentioning
confidence: 99%
“…The simplest approach applies blur to static scenes producing a fixed and static DOF [10,14]. Other approaches allow dynamic modification of the DOF position via manual input [1,14] or utilize GC DOF [2,15].…”
Section: Dynamic Blurmentioning
confidence: 99%
“…The gaze-contingent display is implemented through an EyeLink 1000 eye tracker that provides data with a rate of up to 2000 Hz with a nominal 1.4 ms delay 1 . The display is a Iiyama HM204DT 22 inch CRT display with a resolution of 1280 px × 1024 px running at 100 Hz.…”
Section: Apparatusmentioning
confidence: 99%