2021
DOI: 10.1163/22134808-bja10049
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The Effect of Motion Direction and Eccentricity on Vection, VR Sickness and Head Movements in Virtual Reality

Abstract: Virtual Reality (VR) experienced through head-mounted displays often leads to vection, discomfort and sway in the user. This study investigated the effect of motion direction and eccentricity on these three phenomena using optic flow patterns displayed using the Valve Index. Visual motion stimuli were presented in the centre, periphery or far periphery and moved either in depth (back and forth) or laterally (left and right). Overall vection was stronger for motion in depth compared to lateral motion. Additiona… Show more

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Cited by 24 publications
(15 citation statements)
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References 74 publications
(27 reference statements)
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“…In the scene production of the virtual museum tour, due to the requirement of scene authenticity, all models are completed with high precision. High-precision 3D models such as walls, war drums, murals, porcelain, bronzes, and display cabinets will lead to a declining running frame rate of the whole platform [ 18 ]. In order to solve this problem, a fixed-point triggering (FPT) method is proposed based on the combination of a simple grid and an iTweenPath plug-in in the research.…”
Section: Methodsmentioning
confidence: 99%
“…In the scene production of the virtual museum tour, due to the requirement of scene authenticity, all models are completed with high precision. High-precision 3D models such as walls, war drums, murals, porcelain, bronzes, and display cabinets will lead to a declining running frame rate of the whole platform [ 18 ]. In order to solve this problem, a fixed-point triggering (FPT) method is proposed based on the combination of a simple grid and an iTweenPath plug-in in the research.…”
Section: Methodsmentioning
confidence: 99%
“…Phlmann, K. et al discuss the application of the staged approach to the whole process of participatory design. The addition of digital technology enables participatory design to be refined and concrete, and thus closer to the concept of interactive design [9]. In recent years, the application of virtual reality technology in architectural design has also developed rapidly in China; at the same time, relevant theories and research have also achieved certain progress and results [10].…”
Section: Literature Reviewmentioning
confidence: 99%
“…Norouzi et al (2018) (Brument et al 2020). It may be due to the reason that the central area triggers more discomfort than the peripheral area during lateral motion (Pöhlmann et al 2021). Different methods to trigger FOV reduction were proposed in previous studies.…”
Section: Fov Reduction Trigger Methodsmentioning
confidence: 99%
“…This may be because the vestibular system has low sensitivity to backward movements (Gallagher and Ferrè 2018). Generally, the movement along the vertical axis is tested to induce stronger cybersickness than movement along the lateral axis (Pöhlmann et al 2021;Kim and Park 2020). Researchers also made comparisons between different rotational axes as well as the effects of their combinations.…”
Section: Navigation Profilementioning
confidence: 99%
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